The Zero Suit is a skintight full-body jumpsuit worn by Samus Aran underneath her Power Suit, and appears after many recent Metroid game endings, and in some parts of the games.
Gains Combat Reflexes when attacking or attacked by Tacticians. Counters attacks and makes attacks Stealthy.
Balanced - immune to Off-Balance
Acrobatic - chance to dodge and counter attacks, including ground ones. This causes Weakened and Dizzy.
L1 - Brawl
(Special) Exploits Combos - does extra damage to enemies with Combo Setup
(enemy) Combo Setup - next unarmed attack against this target does extra damage
(enemy) Pain Train - causes Pain. Applies Exposed to targets with pain. Applies Wide-Open to targets with exposed.
L2 - Paralyzer Gun
Ranged Electric Gun Energy
(special) Guaranteed Hit
(enemy) Opportunist - causes either Staggered, Cornered, Impaired, Neutralized, Winded, Off-Balance, or Exhausted.
(60% enemy) Stun - loses next turn.
(all allies) Focused - accuracy increased by 25%
(all allies) Perfect Shot - next ranged attack does extra damage
L6 - Plasma Whip
(special) High Crits - high chance to crit
(special) Exploits Exposure - does more damage to exposed targets
(enemy) Flanked - single-target attacks against this target provide a follow-up attack
(enemy) Static Charge - nearby electric attacks may chain to this target, causing extra damage.
L9 - Starship Laser
Ranged Gun Summon Energy Tech
(special) Summon Attack - cannot be countered
(special) Deadly Crits - does extra damage on critical hits
(special) Hyperfocused - does extra damage on critical hits
(enemy) Lock-On - takes extra damage from ranged attacks
(enemy) Radiation Exposure - takes damage each turn. Vulnerable to energy attacks.
Far Far Away
Whip it good