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Tacticianicon  Guardians of the Galaxy Vol.2 Yondu
Yondu
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02   7868
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   7153
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02   1574
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   1288
Effects:
Cost and Requirements:
Gender: Agent Male Gender Male
Carries Metal? No
Organization/s:

Avengers, Guardians of the Galaxy, Guardians 3000, Ravagers, The Defenders

Bio:
Yondu Udonta is an inter-galactic smuggler, outlaw, and mercenary. A member of the Centaurian race, Yondu deals in every sort of illicit transaction that's yet been devised. Yondu's crew, the Ravagers, were responsible for kidnapping Peter Quill from Earth as a child. He carries yaka arrows, which originate from his home planet Centauri IV, that he can skillfully control with precise whistle sounds.
Swift Yaka Arrow Swift Yaka Arrow
Stamina Cost: 11%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: 100% / 23%
Type: Ranged Slashing

Special Properties

Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger Hemorrhaging Attack
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
Intimidating Arrow Intimidating Arrow Level 2
Stamina Cost: 22%
Target: One Enemy
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: n/a
Type: Debuff

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Centaurian Mark (2 Rounds) - Yaka Arrows will attempt to hit this target in addition to their primary targetCentaurian Mark (2 Rounds) - Yaka Arrows will attempt to hit this target in addition to their primary target Centaurian Mark
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated

Self

Fast Arrow (1 Round) - Chance to interrupt incoming enemy attacks and counter-attacksFast Arrow (1 Round) - Chance to interrupt incoming enemy attacks and counter-attacks Fast Arrow

Ravager Grenades Ravager Grenades Level 6
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

Shrapnel Grenade Shrapnel Grenade Level 6
Stamina Cost: 19%
Target: All Enemies
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged Explosion

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action
Scorched - Applies Scorched to enemies with BurningScorched - Applies Scorched to enemies with Burning Scorched

All Enemies

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning
Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding Open Wound

Irradiated Grenade Irradiated Grenade Level 6
Stamina Cost: 19%
Target: All Enemies
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged Radiation Explosion

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

All Enemies

Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks Radiation Exposure x2

Poison Grenade Poison Grenade Level 6
Stamina Cost: 19%
Target: All Enemies
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged Explosion

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

All Enemies

Incapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets Incapacitation
Poisoned (2 rounds) - Taking damage every turn; Attack reducedPoisoned (2 rounds) - Taking damage every turn; Attack reduced Poisoned
Straining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 timesStraining (2 rounds) - Losing Stamina every round or after performing hostile actions; Lowers Evasion; This effect can be applied 3 times Straining

{{{name2e}}} Freezing Grenade Level 6
Stamina Cost: 19%
Target: All Enemies
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 94% / 22%
Type: Ranged Ice Explosion

Special Properties

Frigid - Applies Frigid to enemies with ChilledFrigid - Applies Frigid to enemies with Chilled Frigid
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

All Enemies

Chilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burningChilled (2 rounds) - Taking damage every turn; Evasion reduced; Cancelled by burning Chilled
Frozen (2 rounds) - Debuff = Attacks against this target are guaranteed to hitFrozen (2 rounds) - Debuff = Attacks against this target are guaranteed to hit Frozen
Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions (5 Cosmic Energy)Exhausted (1 round) - Cannot take extra turns; Quick Actions become normal actions (5 Cosmic Energy) Exhausted

Intimidating Arrow Ravager Strike Level 9
Stamina Cost: 33%
Target: All Enemies
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 92% / 16%
Type: Ranged Tech

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure. Exploit Attrition
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter

Recruited Message[]

YONDU UDONTA

Iconbg Yondu Udonta Icon 1

After a long time out, I'm glad to fight back for good.
Is the only thing you can do after your full faction turns against you, a few moments ago I heard Stakar tell you something about rejoining the team. So, what do you say?


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