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Originally found at User blog:Goldencahill/Worthy Thundra - My earliest attempts to do the Worthy, back before Nul and Kuurth showed us what a real Worthy could do.

Only 2 remain, and Thundra is a good candidate for a Worthy suit. Besides the fact that she carries a chain which would be attached to the hammer for an awesome looking weapon, she is a tough woman that fits their specifications and would in my opinion make an excellent Worthy. I'll change her a little bit, make her more like Skirn in that she gets fewer huge moveset upgrades, passives will be more important here.


Bruisericon Scrappericon  Mokk, Breaker of Faith
Thundra
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   130
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02   143
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   29
Defense: Bar01 Bar01 Bar01 Bar01 Bar02   29
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02   23
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   23
Effects:
Cost and Requirements:
Organization/s:

Lady Liberators, Avengers

Bio:
Thundra is one of the strongest women in the world, and the greatest warrior in her own world: an advanced, female-dominated alternate reality. She first came to our universe to challenge the strongest male, in order to prevent her reality from being erased. Though her prime allegiance is to her planet, she has been a steadfast ally of the Fantastic Four, as well as a founding member of the new Lady Liberators.
Lightning Round Lightning Round 50px link= Rolling Thunder Level 2
Stamina Cost: 20% Stamina Cost: 15%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 2 # of Hits: 2
Hit/Critical: 82% / 7% Hit/Critical: 82% / 7%
Type: Melee Type: Melee

One Enemy

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points
Broken Will (2 rounds) - Reduces damage done on next attackBroken Will (2 rounds) - Reduces damage done on next attack Broken Will

Self

Breakthrough (1 round) - The next attack that hits is guaranteed to be a critical hitBreakthrough (1 round) - The next attack that hits is guaranteed to be a critical hit Breakthrough

Special Properties

Follow-up Attack - Has a chance to perform a second attack when attackingFollow-up Attack - Has a chance to perform a second attack when attacking Follow-up Attack

One Enemy

Impaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue Impaired

Self

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened Rising Up
50px link= Stormforce Smash Level 6 50px link= Cyclone Hurl Level 9
Stamina Cost: 20% Stamina Cost: 25%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: 2 Rounds
# of Hits: 3 # of Hits: 1
Hit/Critical: 82% / 43% Hit/Critical: 82% /7%
Type: Unarmed Melee Type: Ranged

Special Properties

Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits High Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike

One Enemy

Stun (1 round) - Loses next turn; Reduced chance to dodgeStun (1 round) - Loses next turn; Reduced chance to dodge Stun (60% chance)
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated

Self

Wind-Up - Next attack does 25% more damageWind-Up - Next attack does 25% more damage Wind-Up
Toe-to-Toe (2 rounds) - Next melee attack deals extra damageToe-to-Toe (2 rounds) - Next melee attack deals extra damage Toe-to-Toe


I improved her passives significantly, and while she lost the follow-up passive I gave her a special buff like Combat Awareness to replace it. She now spreads some fear with Broken Will, Despair and Titanic Intimidation, and her large smash attack gets Brutal Strike to make her even more PVP viable. Any comments or thoughs? Post below.

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