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Scrappericon  Wildcat
Wildcat
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar01 Bar02  
Effects:
Cost and Requirements:
Organization/s:
Bio:
As an orphan, Ted Grant took up a position as a heavyweight boxer, and eventually became tangled in his sinister managers' plans. As a result, his mentor, Smith, was killed by a boxing glove loaded with a poison needle by Grant's managers Flint and Skinner. The dose was only intended to slow Smith, but the duo misjudged the potency. When Grant was arrested for the crime, Flint, and Skinner, afraid he might know what had happened, arranged a hit on the Grant. Ted Grant survived, but the policemen with him were dead. He became a fugitive and came upon a kid who was robbed of his Green Lantern (Alan Scott) comic. The kid, describing the mystery man Green Lantern, inspired Ted to create a costume of a large black cat. He took the name of Wildcat and vowed to clear his name. He brought Flint and Skinner to justice, as the villains were forced to confess and Grant's name was cleared. Wildcat continued to fight against crime, even after reaching the age of 50.
Rapid Jabs Rapid Jabs 50px link= Cornering Level 2
Stamina Cost: 12% Stamina Cost: 15%
Target: One Enemy Target: One Enemy
Total Damage: 382 - 502 Total Damage: 683 - 1024
Cooldown: n/a Cooldown: 2 Rounds
# of Hits: 7 # of Hits: 3
Hit/Critical: 92% / 19% Hit/Critical: 92% / 19%
Type: Unarmed Melee Type: Unarmed Melee

One Enemy

Combo Setup (2 rounds) - The next unarmed attack against this target deals extra damageCombo Setup (2 rounds) - The next unarmed attack against this target deals extra damage Combo Setup
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points

Self

Knuckle-Up - Reduces damage taken; Stacks up to 5 timesKnuckle-Up - Reduces damage taken; Stacks up to 5 times Knuckle-Up
Pumped Up - Increases damage dealt by 8%Pumped Up - Increases damage dealt by 8% Pumped Up

Special Properties

Persistent Strike - If this attack completely misses, will follow-up with this attack until it hits; Procs up to 3 times per turn; Follow-ups done this way does not trigger damage from BleedingPersistent Strike - If this attack completely misses, will follow-up with this attack until it hits; Procs up to 3 times per turn; Follow-ups done this way does not trigger damage from Bleeding Persistent Strike

One Enemy

Confined (2 rounds) - Creates a Havoc debuff according to the advantage class of the targetConfined (2 rounds) - Creates a Havoc debuff according to the advantage class of the target Confined
Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy) Cornered
Damaged Tendons (2 rounds) - Unarmed attacks do 50% less damageDamaged Tendons (2 rounds) - Unarmed attacks do 50% less damage Damaged Tendons

Self

Slipping (2 rounds) - Avoids and counters against the next attack; Gains Grit after triggeringSlipping (2 rounds) - Avoids and counters against the next attack; Gains Grit after triggering Slipping
50px link= Hook Level 6 50px link= Undisputed Champion Level 9
Stamina Cost: 20% Stamina Cost: 30%
Target: One Enemy Target: One Enemy
Total Damage: 553 - 742 Total Damage: 717 - 952
Cooldown: 1 Round Cooldown: 2 Rounds
# of Hits: 1 # of Hits: 3
Hit/Critical: 92% / 19% Hit/Critical: 92% / 19%
Type: Unarmed Melee Type: Unarmed Melee

Special Properties

Knockout Punch - Stuns targets that have Combo SetupKnockout Punch - Stuns targets that have Combo Setup Knockout Punch
Knuckling Down - Consumes all stacks of Knuckle-Up; Increases damage for each stackKnuckling Down - Consumes all stacks of Knuckle-Up; Increases damage for each stack Knuckling Down
Wearing Out - This attack's damage reduces by 10% every time after use; Stacks up to 10 timesWearing Out - This attack's damage reduces by 10% every time after use; Stacks up to 10 times Wearing Out

One Enemy

Broken Bones (2 rounds) - Gains Pain after attacking; Does not apply to counter and follow-up attacksBroken Bones (2 rounds) - Gains Pain after attacking; Does not apply to counter and follow-up attacks Broken Bones
Combo Vulnerable (2 rounds) - Unarmed attacks against this target deals extra damage; Counts as Combo Setup for actions that affect Combo Setup targetsCombo Vulnerable (2 rounds) - Unarmed attacks against this target deals extra damage; Counts as Combo Setup for actions that affect Combo Setup targets Combo Vulnerable

Self

Adrenaline - Increases Hulk's attack and accuracy; This effect can be applied up to 5 timesAdrenaline - Increases Hulk's attack and accuracy; This effect can be applied up to 5 times Adrenaline

Special Properties

Exploits Combos - Deals extra damage against targets with Combo SetupExploits Combos - Deals extra damage against targets with Combo Setup Exploits Combos
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields Exploits Shields
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter
Unassisted Strike - Deals extra damage if this character is the last remaining member of teamUnassisted Strike - Deals extra damage if this character is the last remaining member of team Unassisted Strike

Self

Exertion 1 round - Recovering from the previous attack; Taking additional damage from all attacksExertion 1 round - Recovering from the previous attack; Taking additional damage from all attacks Exertion



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