Watt is a female partner in Paper Mario. She was captured by the Big Lantern Ghost in Shy Guy's Toy Box and you had to set her free by attacking the lamp. She will give you a big thanks and she gets excited once she find out you Mario. She then joins you. Her power is electricity. If you use her power in the field, she will light up dark areas and hidden objects. She is the recommended partner for the boss battle against General Guy. She also has a mother who is very worried about her.
Gains Focused Attacks when attacking or attacked by Bruisers. Attacks ignore defense and are guaranteed to hit.
Flying - immune to ground attacks
Electrical Body - healed by electric attacks. Immune to Burning, Bleeding, Radiation, and Static Charge. Applies Static Charge to melee attackers.
Illumination - makes team immune to Blinding, Disoriented, and Dark Void. Enemy attacks cannot be Stealthy.
L1 - Volt Tackle
(special) Ignore Defense - ignores both the defense stat and shields
(enemy) Pressure Points - causes either Weakened, Dizzy, Slowed, or Exposed.
(enemy) Static Charge - nearby electric attacks may chain to this target, causing extra damage.
L2 - Defibrillator
Electric Ranged Energy
(special) Paragon Exploiter - does extra damage to enemies with Weakened, Exposed, Combo Setup, Dizzy, Slowed, or Stun
(enemy) Disadvantage - creates a negative effect according to the class of the target.
(enemy) Remove Buffs
L6 - Supercharge
3 round cooldown
(ally) Restore Stamina
(ally) Supercharged (2 rounds) - all stats increased. Takes two actions. Shocks enemies when attacking or attacked by melee attacks, causing extra damage.
L9 - Thunder Wave
Ranged Electric Energy
3 round cooldown
(special) Catastrophic - always hits and can't be protected against
(enemy) Blinded - next single-target attack has a 50% chance to miss
(enemy) Disoriented - single-target attacks have a chance to hit an ally
(enemy) Incapacitation - chance to lose a turn.