Tubaloid is a Metaloid that Enter created with the "roar" Metavirus to confront the Go-Busters in one of Enter's plans, by marking the Go-Busters with his apparently weak sound wave as phase one, and managed to hit the male Busters.
The Tubaloid usually attacks with a burst of sound from the horn on his left shoulder, as well as missiles from the tubes that function as his right fingers.
He was scrapped when all 3 Busters fired their Ichigan Busters in Special Buster Mode, but was replaced with the "Tubaloid, Version 2", which is nearly identical save for the "Ver. 2" put on the right shoulder and use of a different MegaZord type.
Tubaloid 2 is a Metaloid that Enter created with the "roar" Metavirus to confront the Go-Busters in one of Enter's plans, by hitting the marked Go-Busters with his sound waves, which damaged the gear of Red Buster and Blue Buster.
Tubaloid 2, like it's predecessor, usually attacks with a burst of sound from the horn on his left shoulder, as well as bullets from the tubes that function as his right fingers.
He managed to kidnap Yellow Buster right when she needed to recharge, and tried to ransom the Busters that either they let the incoming MegaZord arrive safely and suck up Enetron, or she would be slain. The male Busters managed to free Yoko thanks to Hiromu impersonating Enter long enough for the Busters to get close.
After a short battle, the Tubaloid 2 suffers the same death Tubaloid 1 suffered: a shot from the Ichigan Buster in Special Buster Mode from all three Busters.
Gains Focused Attacks when attacking or attacked by Bruisers. Attacks are guaranteed to crit and ignore defense.
(enemy) Burning - takes damage each turn. Defense reduced.
(special) Exploits Shields - does extra damage to shielded enemies and bypasses shields
(enemy) Obsolete Tech - locks out Tech abilities and removes Tech buffs
(enemy) Melt Armor - all attacks against this target ignore the defense stat
(enemy) Migraine - reduced damage on next attack
Sound of Madness
(enemy) Touch of Madness - causes either Disoriented, Possessed, or Mind Control.
(allies) Combat Awareness - counters the next attack
(allies) Accelerated - next single-target attack provides a follow-up attack
(special) Combustible - always crits burning targets
(enemy) Intimidated - reduces attack, accuracy, and evasion
(enemy) Cower - attacks have a 20% chance to fail
(enemy) Broken Will - reduced damage on next attack
(enemy) Lock-On - takes extra damage from ranged attacks