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TF2 Pyro

Note: Pyro is categorized as male, but actually his sex is unknown.

Bio

The Pyro is a mumbling pyromaniac of indeterminate origin who has a burning passion for all things fire related: he lives under his fire-resistant kevlar suit and his gas mask, without revealing anything about him - or her, since even his gender is unknown. As shown in the Meet The Pyro video, he appears to be insane and delusional, living in a utopian fantasy world known as Pyroland.

Class:Blaster

Blaster
Pyro's Attacks against Bruisers are critical and ignore defense.
Tacticians' attacks against Pyro grant them Effect BG 3 GreenEffect Icon 076 Tactical Maneuvers.

Recruitment

The Pyro can be recruited for 90 Command Points.

Pyro: Mmmph mph, mmph. Mph mmph mph mmmph mph MMMPH mph mph mph mmmmph mph mph mmph!

Heavy: He says: "Thank you, agent. Just give me things to BURRRN and I'll be forever on your side."

Stats

  • Health: 2/5
  • Stamina: 2/5
  • Attack: 5/5
  • Defense: 5/5
  • Accuracy: 3/5
  • Evasion: 3/5

Passives

  • We are Team
    • Member of the Team Fortress 2 squad
    • Chance to protect a TF2 ally with lower health from single-target attacks
    • Chance to join in on a TF2 ally's single-target attack
    • Chance to retaliate when a TF2 ally is hit by single-target attacks
  • Pyrovision
    • Allied TF2 attacks gain Combustible, being criticals against Burning targets
  • Mmmph! 10%
    • Increases Mmmph! by 10% when attacking or being attacked by Burning characters
    • Decreases Mmmph! by 10% when attacked by non-burning characters
    • Ice-related effects remove all Mmmph! and cause Incapacitation to Pyro (50% chance to lose a turn)
    • Gains Super Heroic and loses all Mmmph! when Mmmph! reaches 100% (Increases damage dealt and decreases damage taken)

Attacks

  • Level 1: Mph! (Flamethrower)
    • Type: Fire, Ranged
    • Target: All enemies
    • All enemies: Burning (Deals damage over time and reduces defense)
    • All enemies: Ring of Fire (Enemy takes fire damage and Burning when using melee attacks)
  • Level 2: Mmph! (Axtinguisher)
    • Type: Melee, Slashing
    • Target: One enemy
    • Cooldown: 1 Round
    • Special: Exploit Protection (Deals extra damage against targets with Protection effects)
    • Special: Exploit Burning (Deals extra damage against Burning targets)
    • One enemy: Melt Armor (Attacks against this target ignore defense)
  • Level 6: Mmmph! Mph (Flare Gun)
    • Type: Fire, Gun, Ranged
    • Target: One enemy
    • Cooldown: 2 Rounds
    • Special: Stealthy (Ignores Protection and Counter effects)
    • One enemy: Bleeding (Deals damage over time and whenever performing an offensive action; Can stack up to 3 times)
    • One enemy: Soulfire (Deals damage over time and removes buffs when applied)
  • Level 9: MMMMMPH!!! (Armageddon)
    • Type: Fire, Explosion, Ranged
    • Target: All (allies take low damage)
    • Cooldown: 3 Rounds
    • Special: Catastrophic (Ignores Evasion, Protection and Avoidance effects)
    • Special: Desperation Attack (Increases damage dealt as Pyro's health decreases)
    • Special: Exploit Attrition (Deals extra damage against target affected by damage-over-time debuffs)
    • All enemies: Pyrophoric (Deals additional fire damage whenever nearby characters are hit by Fire attacks)

Themed Weapons

The Pyro has a themed weapon, Pyromatic Flamethrower.

Team-Up Bonuses

  • Average Joes: Heroes without superpowers or supersuits
  • Big Guns: Heroes with Big Guns
  • Bloodlust: Heroes with attacks that cause bleeding
  • Fully Armed: Heroes with an arsenal of weapons
  • Hot Stuff: Heroes who use fire attacks
  • Mind = Blown°: Heroes with some serious mental problems
  • The Team is Here°: Heroes who are members of the Team Fortress 2
  • Bonuses with ° are originally created.

Heroic Battles

Pyro vs Olaf Heroic Battle/LordRemiem

  • Resistant EISO for Pyro: Grants Fireproof - takes reduced damage from Damage-over-time debuffs. Immune to Fire attacks and Fire-based debuffs.

Alternate Outfit: Robo-Pyro

Robo-Pyro
  • Class: Blaster (32 CP) or Bruiser (45 CP)
  • Passive: Mechanical Body
    • Immune to Bleeding and Poison
    • Immune to Psychic and Bio attacks
    • Vulnerable to EMP Grenades
  • Passive: Mindless
    • Immune to Psychic and Fear effects

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