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Originally found at User blog:Goldencahill/Hero Refractoring - Thane

Doesn't everyone wish he would get a buff? This is one of the lamest Lockbox heroes to ever cost people gold, and he was great until PD nerfed him very recently. Since they wouldn't buff damage on his L1 because it could be too OP, why can Gamora do the same with her L9? Most people just wanted a bit more damage, but I think a revamp like this would make Thane at the top of everyone's wishlist. Enjoy!


Blastericon  Modern Thane
Thane
Base Stats
Health: Bar01 Bar01 Bar01 Bar02 Bar02   130
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02   130
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   31
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   23
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   26
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   23
Effects:

Living Death - Applies Amber to enemies who attack with meleeLiving Death - Applies Amber to enemies who attack with melee Living Death
Self-Preservation - Starts the combat with PreservationSelf-Preservation - Starts the combat with Preservation Self-Preservation

Cost and Requirements:
  • Complete Life and Death Collection
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

Inhumans

Bio:
This mysterious being appeared during Thanos' invasion of Earth. What he is and where he came from remains to be seen, but one thing is for certain: he holds tremendous power in his hands.
Sealing Touch Sealing Touch 50px link= Life and Death Level 2
Stamina Cost: 20% Stamina Cost: 40%
Target: One Enemy Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 2 # of Hits: 1
Hit/Critical: 88% / 11% Hit/Critical: 88% / 87%
Type: Unarmed Melee Type: Ranged Energy

One Enemy

Amber - Petrifies the target in amber over time; Prevents Counter-Attacks, Follow-Ups, and Protects; Second application causes Exhausted; Third application causes Stun and guaranteed critical hitsAmber - Petrifies the target in amber over time; Prevents Counter-Attacks, Follow-Ups, and Protects; Second application causes Exhausted; Third application causes Stun and guaranteed critical hits Amber
Fatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% healthFatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% health Fatal Blow

Special Properties

Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does Desperation Attack
Exploits Stun - Deals extra damage against Stunned targetsExploits Stun - Deals extra damage against Stunned targets Exploits Stun
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike

All Allies

On The Other Hand - Heals allies after damaging enemiesOn The Other Hand - Heals allies after damaging enemies On the Other Hand
50px link= Amber Field Level 6 50px link= Black Hand Level 9
Stamina Cost: 15% Stamina Cost: 20%
Target: All Allies Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: 2 Rounds Cooldown: 2 Rounds
Starts cooled down
# of Hits: n/a # of Hits: 1
Hit/Critical: 100% Hit/Critical: 88%
Type: Buff Energy Type: Debuff

One Ally

Preservation - • Shield effect absorbs incoming damage • Removes harmful status effects from the target and prevents new applications • Heals target when shield is removedPreservation - • Shield effect absorbs incoming damage • Removes harmful status effects from the target and prevents new applications • Heals target when shield is removed Preservation

Special Properties

Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy

One Enemy

Nanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healingNanoplague (2 rounds) - Deals damage every turn; Prevents most beneficial statuses; Removed by resting or healing Nanoplague
Despair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while activeDespair (2 rounds) - Removes and prevents resurrection effects while active; Prevents most healing while active Despair
Withering Touch (3 rounds) - Kills target in 3 turns, unless they receive a heal or have the debuff removedWithering Touch (3 rounds) - Kills target in 3 turns, unless they receive a heal or have the debuff removed Withering Touch


What do you think? Does he seem far too OP more? Did I do too much? Comment below, this is probably my favorite revamp and I would love to hear comments.

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