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Supreme Intellience

Bio[]

The Supreme Intelligence, also known as Supremor, was created more than a million years ago by the extraterrestrial race known as the Kree to help them create a Cosmic Cube like the one that their enemies, the Skrulls, had once created. It is composed of the brains of the greatest Kree minds (thinkers, generals, philosophers, scientists and so on), removed upon their deaths and assimilated by the supercomputer.

Class:Blaster[]

BlasterSupreme Intelligence's attacks against Bruisers are critical and ignore defense.
Tacticians' attacks against Supreme Intelligence grant them Effect BG 3 GreenEffect Icon 076 Tactical Maneuvers.

Note: Blaster class is used on the Special Operation's Epic Boss battle against the Supreme Intelligence. As a group boss, it can assume every class.

Appearance[]

The Kree's Supreme Intelligence is fought as Epic Boss in Special Operations - The New Kree Empire. It is fought also as a Group Boss on the same Spec Op.

Heroes required (for deploys): Ciem/IvanRider, Captain Olimar/russgamemaster and Ostarion the Wraith King/LordRemiem.

Note: Passives are the same among all classes, except for the last one. Same for the abilities: only the last one is different from among classes.
Author's Note: this is also to speed up reading :)

Passives[]

  • Relentless
    • Immune to Stun, Exhausted, Cower and preemptive effects
  • Superior Mind
    • Immune to Psychic attacks and effects
    • Immmune to Fear effects
  • "I See Everything"
    • Attacks against this character cannot be Stealthy
    • Chance to foresee an enemy attack, preemptively countering it
    • This counter applies Depower, preventing abilities from applying status effects
  • Blaster Configuration (1 Round)
    • Enemies cannot gain extra turns
    • Increases Attack by 10%

  • Relentless
    • Immune to Stun, Exhausted, Cower and preemptive effects
  • Superior Mind
    • Immune to Psychic attacks and effects
    • Immmune to Fear effects
  • "I See Everything"
    • Attacks against this character cannot be Stealthy
    • Chance to foresee an enemy attack, preemptively countering it
    • This counter applies Depower, preventing abilities from applying status effects
  • Bruiser Configuration (1 Round)
    • Enemy attacks cannot crit
    • Increases Defense by 10%

  • Relentless
    • Immune to Stun, Exhausted, Cower and preemptive effects
  • Superior Mind
    • Immune to Psychic attacks and effects
    • Immmune to Fear effects
  • "I See Everything"
    • Attacks against this character cannot be Stealthy
    • Chance to foresee an enemy attack, preemptively countering it
    • This counter applies Depower, preventing abilities from applying status effects
  • Scrapper Configuration (1 Round)
    • Enemy stats cannot increase
    • Increases Accuracy by 10%

  • Relentless
    • Immune to Stun, Exhausted, Cower and preemptive effects
  • Superior Mind
    • Immune to Psychic attacks and effects
    • Immmune to Fear effects
  • "I See Everything"
    • Attacks against this character cannot be Stealthy
    • Chance to foresee an enemy attack, preemptively countering it
    • This counter applies Depower, preventing abilities from applying status effects
  • Infiltrator Configuration (1 Round)
    • Preemptively counters and interrupts follow-up attacks
    • Increases Evasion by 10%

  • Relentless
    • Immune to Stun, Exhausted, Cower and preemptive effects
  • Superior Mind
    • Immune to Psychic attacks and effects
    • Immmune to Fear effects
  • "I See Everything"
    • Attacks against this character cannot be Stealthy
    • Chance to foresee an enemy attack, preemptively countering it
    • This counter applies Depower, preventing abilities from applying status effects
  • Tactician Configuration (1 Round)
    • Preemptively counters and interrupts counterattacks
    • Restores a little amount of health at the beginning of the round

  • Abilities[]

    • Mind Blast (Default counter/follow-up)
      • Type: Psychic, Energy
      • Target: One enemy
      • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
      • One enemy: Migraine (Reduces next attack's damage by 30%)
      • One enemy: Intimidated (Reduces Attack, Accuracy and Evasion)
    • Mental Supremacy
      • Type: Psychic, Energy
      • Target: All enemies
      • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
      • All enemies: Mind Control (50% chance to protect enemies from allied attacks; Removed after triggered)
      • All enemies: Weak Mind (Takes extra damage from Psychic attacks)
      • All enemies: Remove Buffs (Removes positive status effects)
    • Supremor
      • Type: Psychic, Energy
      • Target: One enemy
      • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
      • One enemy: Disoriented (50% chance to attack allies with single-target attacks; Removed after triggered)
      • One enemy: Brainwashed (Counterattacks allies after they attack)
    • Contamination
      • Type: Energy, Ranged
      • Target: All enemies
      • Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
      • All enemies: Radiation Exposure x3 (Deals damage over time; Increases damage taken by Energy attacks)
      • All enemies: Iso-8 Corruption (Deals damage over time; Reduces all stats)
    • Learning Alghoritm
      • Type: Buff
      • Target: Self
      • Cooldown: 3 Rounds
      • Special: Quick Action (Grants an immediate free turn after this one)
      • Self: Reflexive Flash (Causes Blinded and Migraine to attackers when attacked)

  • Mind Blast (Default counter/follow-up)
    • Type: Psychic, Energy
    • Target: One enemy
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • One enemy: Migraine (Reduces next attack's damage by 30%)
    • One enemy: Intimidated (Reduces Attack, Accuracy and Evasion)
  • Mental Supremacy
    • Type: Psychic, Energy
    • Target: All enemies
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • All enemies: Mind Control (50% chance to protect enemies from allied attacks; Removed after triggered)
    • All enemies: Weak Mind (Takes extra damage from Psychic attacks)
    • All enemies: Remove Buffs (Removes positive status effects)
  • Supremor
    • Type: Psychic, Energy
    • Target: One enemy
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • One enemy: Disoriented (50% chance to attack allies with single-target attacks; Removed after triggered)
    • One enemy: Brainwashed (Counterattacks allies after they attack)
  • Contamination
    • Type: Energy, Ranged
    • Target: All enemies
    • Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
    • All enemies: Radiation Exposure x3 (Deals damage over time; Increases damage taken by Energy attacks)
    • All enemies: Iso-8 Corruption (Deals damage over time; Reduces all stats)
  • Learning Alghoritm
    • Type: Buff
    • Target: Self
    • Cooldown: 3 Rounds
    • Special: Quick Action (Grants an immediate free turn after this one)
    • Self: Ablative Armor (Ranged damage received is reduced by 25%)

  • Mind Blast (Default counter/follow-up)
    • Type: Psychic, Energy
    • Target: One enemy
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • One enemy: Migraine (Reduces next attack's damage by 30%)
    • One enemy: Intimidated (Reduces Attack, Accuracy and Evasion)
  • Mental Supremacy
    • Type: Psychic, Energy
    • Target: All enemies
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • All enemies: Mind Control (50% chance to protect enemies from allied attacks; Removed after triggered)
    • All enemies: Weak Mind (Takes extra damage from Psychic attacks)
    • All enemies: Remove Buffs (Removes positive status effects)
  • Supremor
    • Type: Psychic, Energy
    • Target: One enemy
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • One enemy: Disoriented (50% chance to attack allies with single-target attacks; Removed after triggered)
    • One enemy: Brainwashed (Counterattacks allies after they attack)
  • Contamination
    • Type: Energy, Ranged
    • Target: All enemies
    • Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
    • All enemies: Radiation Exposure x3 (Deals damage over time; Increases damage taken by Energy attacks)
    • All enemies: Iso-8 Corruption (Deals damage over time; Reduces all stats)
  • Learning Alghoritm
    • Type: Buff
    • Target: Self
    • Cooldown: 3 Rounds
    • Special: Quick Action (Grants an immediate free turn after this one)
    • Self: Precise Strike (Attacks have a 25% chance of ignoring defense)

  • Mind Blast (Default counter/follow-up)
    • Type: Psychic, Energy
    • Target: One enemy
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • One enemy: Migraine (Reduces next attack's damage by 30%)
    • One enemy: Intimidated (Reduces Attack, Accuracy and Evasion)
  • Mental Supremacy
    • Type: Psychic, Energy
    • Target: All enemies
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • All enemies: Mind Control (50% chance to protect enemies from allied attacks; Removed after triggered)
    • All enemies: Weak Mind (Takes extra damage from Psychic attacks)
    • All enemies: Remove Buffs (Removes positive status effects)
  • Supremor
    • Type: Psychic, Energy
    • Target: One enemy
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • One enemy: Disoriented (50% chance to attack allies with single-target attacks; Removed after triggered)
    • One enemy: Brainwashed (Counterattacks allies after they attack)
  • Contamination
    • Type: Energy, Ranged
    • Target: All enemies
    • Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
    • All enemies: Radiation Exposure x3 (Deals damage over time; Increases damage taken by Energy attacks)
    • All enemies: Iso-8 Corruption (Deals damage over time; Reduces all stats)
  • Learning Alghoritm
    • Type: Buff
    • Target: Self
    • Cooldown: 3 Rounds
    • Special: Quick Action (Grants an immediate free turn after this one)
    • Self: Shock Absorption (Melee damage received is reduced by 25%)

  • Mind Blast (Default counter/follow-up)
    • Type: Psychic, Energy
    • Target: One enemy
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • One enemy: Migraine (Reduces next attack's damage by 30%)
    • One enemy: Intimidated (Reduces Attack, Accuracy and Evasion)
  • Mental Supremacy
    • Type: Psychic, Energy
    • Target: All enemies
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • All enemies: Mind Control (50% chance to protect enemies from allied attacks; Removed after triggered)
    • All enemies: Weak Mind (Takes extra damage from Psychic attacks)
    • All enemies: Remove Buffs (Removes positive status effects)
  • Supremor
    • Type: Psychic, Energy
    • Target: One enemy
    • Special: Psychic Energy Attack (Ignores Protection, Counter, Avoidance and Shield effects; Deals energy damage to enemies immune to Psychic attacks)
    • One enemy: Disoriented (50% chance to attack allies with single-target attacks; Removed after triggered)
    • One enemy: Brainwashed (Counterattacks allies after they attack)
  • Contamination
    • Type: Energy, Ranged
    • Target: All enemies
    • Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
    • All enemies: Radiation Exposure x3 (Deals damage over time; Increases damage taken by Energy attacks)
    • All enemies: Iso-8 Corruption (Deals damage over time; Reduces all stats)
  • Learning Alghoritm
    • Type: Buff
    • Target: Self
    • Cooldown: 3 Rounds
    • Special: Quick Action (Grants an immediate free turn after this one)
    • Self: Optic-Camo (Attacks gain True Strike and have a 50% chance to become Stealthy)

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