"I couldn't save Krypton, but I'll do my genuine best to save Earth. You can count on me."
Superman
Class: Bruiser
Health: 5/5
Stamina: 2/5
Attack: 4/5
Defense: 4/5
Accuracy: 3/5
Evasion: 2/5
Team-Up Bonuses:
- Far Far Away
- Aviary
- Justice League
- Tossers
Passives:
- Flying
- Kryptonian
- Chance to take reduced damage from non-energy/magic attacks.
- Reduced durations for bleeding, poison, burning, and chilled.
- Chance to gain a random buff (strengthened, fortified, agile, focused) or debuff (weakened, exposed, slowed, dizzy) when affected by radiation.
- Invulnerable Protector
- Protects Justice League allies from attacks by an enemy of their counter-class
Moves:
- Super-Strength Punches (Unarmed Melee) - Single target, 3 hits.
- Combo Setup
- Wide Open
- Pressure Points
- Up, Up, and Away! (Unarmed Melee) - Single target, 2 hits.
- Pain
- Dizzy
- Distraction
- Stun (50%)
- Man of Steel (Buff) - Self
- Man of Steel (1 Round)
- Absorbs incoming damage for one round
- Allies gain Strengthened
- Removes all debuffs from Superman when applied.
- Man of Steel (1 Round)
- Heat Vision (Ranged Energy) - All enemies, one hit.
- Melt Armor
- Burning
- Ethereal Strike
- Paragon Exploiter
Flashpoint Alt (Bruiser/Blaster)
Adds Panic Mode
- Chance to Panic after being attacked
- Increases attack and evasion by 30%
- Decreases defense and accuracy by 15%