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Generalisticon Bruisericon  Spiral Breaker of Rhythms
Worthy Spiral
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  
Defense: Bar01 Bar01 Bar02 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  
Effects:

Worthy - • Immune to Burning, Chilled, Poisoned, Radiation and Fear.Worthy - • Immune to Burning, Chilled, Poisoned, Radiation and Fear. Worthy
Worthy Dancing Queen - •  20% Chance to avoid enemy attack and apply Opportunist to all enemiesWorthy Dancing Queen - •  20% Chance to avoid enemy attack and apply Opportunist to all enemies Worthy Dancing Queen
Breaker of Rhythms - •  Enemies follow-up and counter attack has 50% chance to fail.Breaker of Rhythms - •  Enemies follow-up and counter attack has 50% chance to fail. Breaker of Rhythms
Small, but 6! - • Worthy Throw may provoke follow-up attack. • Only 5 follow-up total may be provoked per round. • Hammer actions increase damage dealt.Small, but 6! - • Worthy Throw may provoke follow-up attack. • Only 5 follow-up total may be provoked per round. • Hammer actions increase damage dealt. Small, but 6!

Cost and Requirements:
  • Generalisticon Generalist - Mastery Reward for Season 2,Chapter ?
  • Bruisericon Bruiser - Mastery Reward for Season 2,Chapter ?
Organization/s:

The Worthy

Bio:
Once a talented stuntwoman named Rita Wayword, Spiral was kidnapped and genetically transformed into a six-armed assassin by extra-dimensional aliens. The experience damaged her sanity but granted her potent magical abilities. Though both her motives and loyalty are questionable, Spiral's powers are such that having her as an ally is worth the risk... simply to avoid making her an enemy.
Hammers Bash! Hammers Bash!
Stamina Cost: 15%
Target: One Enemy
Cooldown: n/a
# of Hits: 6
Hit/Critical: 95% /12%
Type: Melee

One Enemy

Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects Staggered
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target Disadvantage
Incapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets Incapacitation
Worthy Flashbolt Worthy Flashbolt Level 2
Stamina Cost: 20%
Target: All Enemies
Cooldown: 2 Rounds
# of Hits: 1
Hit/Critical: 95% /95%
Type: Energy Ranged

Special Properties

Guaranteed Crit - This attack will crit if possibleGuaranteed Crit - This attack will crit if possible Guaranteed Crit
Exploits Stun - Deals extra damage against Stunned targetsExploits Stun - Deals extra damage against Stunned targets Exploits Stun

All Enemies

Depower - The next offensive action no longer applies harmful or beneficial effectsDepower - The next offensive action no longer applies harmful or beneficial effects Depower (70%)
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target Remove Buffs (60%)
Radiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacksRadiation Exposure (3 rounds) - Deals damage every turn; Increases damage taken from energy attacks Radiation Exposure
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated

Wave After Wave Wave After Wave Level 6
Stamina Cost: n/a
Target: n/a
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function

Worthy Wave Worthy Wave Level 6
Stamina Cost: 20%
Target: Self
Cooldown: 2 Rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Buff

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Wind-Up - Next attack does 25% more damageWind-Up - Next attack does 25% more damage Wind-Up
Energize - Restores stamina to all party members when usedEnergize - Restores stamina to all party members when used Energize
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target Remove Debuffs

UnWorthy Wave UnWorthy Wave Level 6
Stamina Cost: 20%
Target: All Enemies
Cooldown: 3 Rounds
# of Hits: n/a
Hit/Critical: 100%
Type: Debuff

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

All Enemies

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning
Poisoned (2 rounds) - Taking damage every turn; Attack reducedPoisoned (2 rounds) - Taking damage every turn; Attack reduced Poisoned
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Migraine (2 rounds) - Reduces damage on next attackMigraine (2 rounds) - Reduces damage on next attack Migraine

Worthy Flashbolt Worthy Throw Level 9
Stamina Cost: 5%
Target: One Enemy
Cooldown: 1 Round
# of Hits: 1
Hit/Critical: 100% /12%
Type: Ranged

Special Properties

Follow-up Attack - Has a chance to perform a second attack when attackingFollow-up Attack - Has a chance to perform a second attack when attacking Follow-up Attack
Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Exploit Opportunity
Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger Hemorrhaging Attack

One Enemy

Pain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 timesPain (3 rounds) - Increases damage taken by 15%; This effect stacks up to 5 times Pain
Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
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