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Sentry Buster

Zero-Day
  • Found in: Special Operations - The New Kree Empire, Mission 1
  • Type: Debuff, Tech
  • Target: All enemies
  • Cooldown: 2 Rounds
  • Special: Subtle (Does not trigger most status effects)
  • All enemies: Downgrade
    • Removes and prevents Tech buffs
    • Cannot use Tech abilities for 2 Rounds
    • Cannot be removed
  • All enemies: Short Circuit (Stuns enemies with Mechanical Body)

Fantastic Enchancer

Fantastic Formula
  • Found in: Special Operations - The New Kree Empire, Mission 2
  • Type: Buff
  • Target: Self
  • Cooldown: 3 Rounds
  • Special: Quick Action (Grants an immediate free turn after this one)
  • Special: Fantastic Enchancement (Grants a random passive ability among those of the Fantastic Four):
    • 20% chance to have no effect
    • 20% chance to gain Invisibility (20% chance to avoid attacks)
    • 20% chance to gain Plasma Body (Immune to Fire attacks; Deals fire damage when hit by Melee attacks)
    • 20% chance to gain Interlocking Stones (Immune to Bleeding, Burning and Chilled; Very high crit resistance)
    • 20% chance to gain Malleable (High chance to reduce damage from non-Energy attacks)
  • This gadget is based on the Fantastic Four.

Hammer of Judgement

Mechanical Mjolnir
  • Found in: Special Operations - The New Kree Empire, Mission 3
  • Type: Melee, Energy
  • Target: One enemy
  • Special: Deadly Crits (Deals extra damage with critical hits)
  • Special: Follow-up Attack (60% chance to perform a follow-up attack)
  • One enemy: Pressure Points (Chance to deal Weakened, Exposed, Dizzy and Slowed; 50% chance for each debuff)
  • One enemy: Static Charge (Nearby electric attacks may spread to this target, dealing extra damage)
  • One enemy: Shield Breaker (Removes and prevents Shield effects)
  • This weapon is based on Ronan the Accuser.

Mindkiller

Psychic Amplifier
  • Found in: Special Operations - The New Kree Empire, Mission 3 (Epic Boss)
  • Type: Psychic, Debuff
  • Target: One enemy
  • Cooldown: 3 Rounds (1 Round initial cooldown)
  • Special: Psychic Attack (Ignores Avoidance, Shield, Protection and Counter effects)
  • One enemy: Migraine (Reduces next attack's damage by 30%)
  • One enemy: Weak Mind (Takes extra damage from Psychic attacks)
  • One enemy: Mental Anguish (Loses 50% of current health after performing an offensive action; Removed by any non-quick action)
  • One enemy: Mind Control (40% chance) (50% chance to protect enemies from allied attacks; Removed after triggering once)
  • One enemy: Disoriented (40% chance) (50% chance to attack allies with single-target attacks; Removed after triggering once)

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