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Roshan

Bio[]

Roshan, sometimes also referred to as Roshan the Immortal, is the most powerful neutral creep in Dota 2. It is the first unit which spawns, right as the match is loaded and is the only npc which scales over time. During the early to mid game, it easily outmatches almost every hero in one vs one combat. Only very few heroes can take on him alone during the mid game, thanks to the nature of their skill set. Even in the late game, lots of heroes struggle fighting it one on one, since Roshan grows stronger as time passes.

Class:Bruiser[]

BruiserRoshan's attacks against Scrappers increase his stats up to two times.
Blasters' attacks against Roshan are critical and ignore defense.

Appearance[]

NdT: remember to add it

Stats[]

  • Health: 4/5
  • Stamina: 3/5
  • Attack: 3/5
  • Defense: 3/5
  • Accuracy: 4/5
  • Evasion: 3/5

Passives[]

  • Relentless
    • Immune to Stun, Exhausted, Cower and preemptive effects
  • Spell Block
    • Immune to Magic attacks and effects
    • Immune to damage-over-time effects
  • Strength of the Immortal
    • Increases damage dealt and stats every round
    • Removes buffs of attacking enemies

Attacks[]

  • Bash
    • Type: Melee
    • Target: One enemy
    • Special: True Strike (Ignores Avoidance effects)
    • Special: High Crits (Higher chance of critical hits)
    • One enemy: Stun (100% chance) (Loses next turn; Cannot dodge attacks; Protection and Counter effects are disabled)
    • Self: Wind-Up (Next attack deals 25% more damage)
  • Linken's Sphere
    • Type: Ranged, Debuff
    • Target: One enemy
    • Special: Subtle (Does not trigger most status effects)
    • Special: Quick Action (Grants an immediate free turn after this one; Does not trigger follow-up attacks)
    • One enemy: Linken's Force Field
      • Avoids all attacks until expires (2 Rounds)
      • Cannot take actions other than Buff and Subtle actions
      • Takes Magic damage when removed or expires
  • Lord of the Pit
    • Type: Melee, Magic
    • Target: One enemy
    • Cooldown: 1 Round
    • One enemy: Weakened (Reduces Attack by 25%)
    • One enemy: Exposed (Reduces Defense by 25%)
    • One enemy: Manipulated (Cannot remove debuffs for 2 turns)
  • Slam
    • Type: Ground
    • Target: All enemies
    • Cooldown: 2 Rounds
    • Special: Ground Attack (Ignores Protection and Avoidance effects)
    • All enemies: Slowed (Reduces Evasion by 25%)
    • All enemies: Dizzy (Reduces Accuracy by 25%)
    • Self: Breakthrough (Next attack is guaranteed to crit)
  • Cruel Diretide
    • Type: Ranged, Magic, Fire
    • Target: All enemies
    • Cooldown: 2 Rounds
    • Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
    • Special: Guaranteed Crit (This attack will crit if possible)
    • Special: Paragon Exploiter (Deals extra damage against targets with Weakened, Exposed, Slowed and Dizzy)
    • Self: Afterburners (Grants an extra turn after this one)
    • All enemies: Linken's Force Field (60% chance)
      • Avoids all attacks until expires (2 Rounds)
      • Cannot take actions other than Buff and Subtle actions
      • Takes Magic damage when removed or expires
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