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Bruisericon  Marvel NOW! Red She-Hulk
Marvel NOW! Red She-Hulk
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar01  
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  
Effects:

Defensive Stance - Immune to Damage over time effects and Fear effects.Defensive Stance - Immune to Damage over time effects and Fear effects. Red Skin and Yellow Eyes!

Cost and Requirements:

90 Command point icon

Organization/s:

Defenders

Bio:
Many years later Betty Ross and Colonel Glenn Talbot were sighted visiting the grave of her father, General 'Thunderbolt' Ross. The revelation that the two were still alive was over-shadowed by Betty's new secret identity. When the Red Hulk believed that his secret identity had been compromised by Domino, he collected a group of mercenaries known as Code Red to assassinate her.
Red She-Hulk-Unarmed Combo Unarmed Combo Red She-Hulk-Heavy blow Heavy blow Level 2
Stamina Cost: 20% Stamina Cost: 15%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: 1 Round Cooldown: 1 Round
# of Hits: 2 # of Hits: 1
Hit/Critical: 91% /34% Hit/Critical: 91% /22%
Type: Unarmed Melee Type: Unarmed Melee

Special Properties

Exploits Combos - Deals extra damage against targets with Combo SetupExploits Combos - Deals extra damage against targets with Combo Setup Exploits Combos
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter

One Enemy

Opportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or WindedOpportunist - Has a chance to cause Cornered, Exhausted, Impaired, Neutralized, Off-Balance, Staggered, or Winded Opportunist
Combo Setup (2 rounds) - The next unarmed attack against this target deals extra damageCombo Setup (2 rounds) - The next unarmed attack against this target deals extra damage Combo Setup

One Enemy

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points

Self

Afterburners - Grants an extra turnAfterburners - Grants an extra turn Afterburners (50%)
Red She-Hulk-Full charge Full charge Level 6 Red She-Hulk-Crushing you! Crushing you! Level 9
Stamina Cost: 30% Stamina Cost: 35%
Target: Self Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: 4 Rounds

(Starts 1 Round cooled down)

Cooldown: 3 Rounds
# of Hits: N/A # of Hits: 1
Hit/Critical: N/A Hit/Critical: 100% /10%
Type: Buff Type: Melee

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened Rising Up
Wind-Up - Next attack does 25% more damageWind-Up - Next attack does 25% more damage Wind-Up
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target Remove Debuffs
Competence - Grants the target their class buff; Has no effect on GeneralistsCompetence - Grants the target their class buff; Has no effect on Generalists Competence

Special Properties

Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Exploit Opportunity
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit

Blastericon Generalisticon  Classic Red She-Hulk
Classic_red_she_hulk
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar01  
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  
Effects:

Defensive Stance - Immune to Damage over time effects and Fear effects.Defensive Stance - Immune to Damage over time effects and Fear effects. Red Skin and Yellow Eyes!
Getting Angry - Gains Hulk Up when attackedGetting Angry - Gains Hulk Up when attacked Getting Angry
Hulk Up - Increases Hulk's attack and accuracy; This effect can be applied up to 5 timesHulk Up - Increases Hulk's attack and accuracy; This effect can be applied up to 5 times Hulk Up x2

Cost and Requirements:

Blaster 60 Command point icon Generalist 60 Command point icon

Organization/s:

Defenders

Bio:
Many years later Betty Ross and Colonel Glenn Talbot were sighted visiting the grave of her father, General 'Thunderbolt' Ross. The revelation that the two were still alive was over-shadowed by Betty's new secret identity. When the Red Hulk believed that his secret identity had been compromised by Domino, he collected a group of mercenaries known as Code Red to assassinate her.
Red She-Hulk-Unarmed Combo Unarmed Combo Red She-Hulk-Heavy blow Heavy blow Level 2
Stamina Cost: 20% Stamina Cost: 15%
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: 1 Round Cooldown: 1 Round
# of Hits: 2 # of Hits: 1
Hit/Critical: 91% /34% Hit/Critical: 91% /22%
Type: Unarmed Melee Type: Unarmed Melee

Special Properties

Exploits Combos - Deals extra damage against targets with Combo SetupExploits Combos - Deals extra damage against targets with Combo Setup Exploits Combos
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter
Anger Unleashed - Consumes one Hulk Up to deal extra damageAnger Unleashed - Consumes one Hulk Up to deal extra damage Anger Unleashed

One Enemy

Combo Setup (2 rounds) - The next unarmed attack against this target deals extra damageCombo Setup (2 rounds) - The next unarmed attack against this target deals extra damage Combo Setup

Special Properties

Anger Unleashed - Consumes one Hulk Up to deal extra damageAnger Unleashed - Consumes one Hulk Up to deal extra damage Anger Unleashed

One Enemy

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked

Self

Afterburners - Grants an extra turnAfterburners - Grants an extra turn Afterburners
Red She-Hulk-Full charge Full charge Level 6 Red She-Hulk-CRUSH & CRASH!!! CRUSH & CRASH!!! Level 9
Stamina Cost: 30% Stamina Cost: 35%
Target: Self Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 4 Rounds

(Starts 1 Round cooled down)

Cooldown: 3 Rounds
# of Hits: N/A # of Hits: 1
Hit/Critical: N/A Hit/Critical: 100% /15%
Type: Buff Type: Ranged

"Unable to use before using Full charge"


Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened Rising Up
Wind-Up - Next attack does 25% more damageWind-Up - Next attack does 25% more damage Wind-Up
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target Remove Debuffs
Breakthrough (1 round) - The next attack that hits is guaranteed to be a critical hitBreakthrough (1 round) - The next attack that hits is guaranteed to be a critical hit Breakthrough
Competence - Grants the target their class buff; Has no effect on GeneralistsCompetence - Grants the target their class buff; Has no effect on Generalists Competence

Special Properties

Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Exploit Opportunity
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Anger Unleashed - Consumes one Hulk Up to deal extra damageAnger Unleashed - Consumes one Hulk Up to deal extra damage Anger Unleashed

All Enemies

Fatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% healthFatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% health Fatal Blow
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