Quick Man is a combat Robot Master created by Dr. Wily using Elec Man's design as a base. Quick Man is made of lightweight materials, allowing him to move at very high speeds, but this can easily cause him to be blown away by weapons like the Air Shooter. Though his top running speed is unknown, Quick Man is one of the fastest Robot Masters in the Mega Man series. His Special Weapon is the Quick Boomerang, small razor-edged boomerangs that he can rapidly fire from the launcher on his right arm. In Super Adventure Rockman and other media, he is shown to be also able to wield a larger boomerang like a sword.
Quick Man is a cunning Robot Master who is confident in his abilities, and particularly proud of his speed. Whilst he is an accomplished decision-maker, he is also impulsive, possessing a tendency to act on a whim. He is an early riser, tends to get bored very quickly by slowness, and is shown to be a huge fan of motor racing, both as a spectator and a competitor. Due to the similar emphasis on speed in their designs, Quick Man is shown to have a friendly rivalry with Turbo Man.
Gains Close Quarters Combat when attacking or attacked by Infiltrators. Performs a follow-up attack and attacks are guaranteed to hit.
Super Speed - 20% chance to dodge attacks. Takes two actions per round. Immune to Cornered and Targeting effects.
Robot Master - may not be afflicted with Bleeding or Poison. Immune to Bio attacks.
L1 - Pummel
(self) Quickness - accuracy and evasion increased. Counters the next attack.
(enemy) Cornered - cannot protect allies
(enemy) Combo Setup - next unarmed attack against this target does extra damage
L2 - Quick Boomerang
(enemy) Tenderized - takes extra damage from slashing attacks
(enemy) Lock-On - takes extra damage from ranged attacks
(enemy) Remove Buffs
(self) Focused - accuracy increased by 25%
L6 - Boomerang Sweep
(enemy) Wide-Open - takes extra damage from melee attacks
(enemy) Exposed - defense decreased by 25%
(enemy) Slowed - evasion reduced by 25%
(self) Strengthened - attack increased by 25%
L9 - Tackle
2 round cooldown
(special) Finest Hour! - deals extra damage with Fortified, Focused, Strengthened, Agile, Healing, or Shielded
(special) Paragon Exploiter - does extra damage to enemies with Combo Setup, Stun, Weakened, Dizzy, Slowed, or Exposed.
(special) Charging Attack - consumes all applications of Quickness to do extra damage
Bodies in Motion