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<tabber> |-| Veranke=

Veranke
Organization: Skrull Empire

Class: Unknown
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02  3
Initiative: -20
Effects:
Takes 1 action every round.

Class: Unknown
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:

Class: Unknown
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  7
Initiative: 0
Effects:

Bio:
Once a Skrull princess, Veranke was exiled into a deserted planet. She later became the Skrull Empress and orchestrated the Secret Invasion on Earth, posing as Jessica Drew aka Spider-Woman.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Secret Invasion - Group Boss
First Comic Appearance:
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: Special Operations - Secret Invasion - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brawl Melee Self 2 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Venom Blast Ranged Self 1 n/a One Enemy
Biofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targetsBiofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targets Biofeedback
Call Guards Ranged Summon Self 3 n/a All Enemies
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Self
Empress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull EmpressEmpress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull Empress Empress's Commands
Fear-omones Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Pheromones (2 rounds) - Those chemicals go straight to the brain.Pheromones (2 rounds) - Those chemicals go straight to the brain. Pheromones
Charming Essence Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Charmed (2 rounds) - Chance to lose a turn; Removed when damage is takenCharmed (2 rounds) - Chance to lose a turn; Removed when damage is taken Charmed
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect Mind Control
Skrull Vengeance!
(default counter / follow-up)
Melee Unarmed Ranged Debuff Bio Self 3 n/a Special Properties
Activation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or WoozyActivation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or Woozy Activation of Pheromones
Reprisal - Chance to add a catastrophic fourth hitReprisal - Chance to add a catastrophic fourth hit Reprisal
Loss - Causes all effects that make this target lose a turn to triggerLoss - Causes all effects that make this target lose a turn to trigger Loss

|-| Blaster=

Veranke
Organization: Skrull Empire

Class: Unknown
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: -20
Effects:
Takes 1 action every round.

Class: Unknown
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:

Bio:
Once a Skrull princess, Veranke was exiled into a deserted planet. She later became the Skrull Empress and orchestrated the Secret Invasion on Earth, posing as Jessica Drew aka Spider-Woman.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Secret Invasion - Group Boss
First Comic Appearance:
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: Special Operations - Secret Invasion - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brawl Melee Self 2 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Venom Blast Ranged Self 1 n/a One Enemy
Biofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targetsBiofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targets Biofeedback
Call Guards Ranged Summon Self 3 n/a All Enemies
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Self
Empress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull EmpressEmpress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull Empress Empress's Commands
Fear-omones Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Pheromones (2 rounds) - Those chemicals go straight to the brain.Pheromones (2 rounds) - Those chemicals go straight to the brain. Pheromones
Charming Essence Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Charmed (2 rounds) - Chance to lose a turn; Removed when damage is takenCharmed (2 rounds) - Chance to lose a turn; Removed when damage is taken Charmed
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect Mind Control
Skrull Vengeance!
(default counter / follow-up)
Melee Unarmed Ranged Debuff Bio Self 3 n/a Special Properties
Activation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or WoozyActivation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or Woozy Activation of Pheromones
Reprisal - Chance to add a catastrophic fourth hitReprisal - Chance to add a catastrophic fourth hit Reprisal
Loss - Causes all effects that make this target lose a turn to triggerLoss - Causes all effects that make this target lose a turn to trigger Loss

|-| Bruiser=

Veranke
Organization: Skrull Empire

Class: Unknown
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: -20
Effects:
Takes 1 action every round.

Class: Unknown
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:

Bio:
Once a Skrull princess, Veranke was exiled into a deserted planet. She later became the Skrull Empress and orchestrated the Secret Invasion on Earth, posing as Jessica Drew aka Spider-Woman.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Secret Invasion - Group Boss
First Comic Appearance:
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: Special Operations - Secret Invasion - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brawl Melee Self 2 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Venom Blast Ranged Self 1 n/a One Enemy
Biofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targetsBiofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targets Biofeedback
Call Guards Ranged Summon Self 3 n/a All Enemies
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Self
Empress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull EmpressEmpress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull Empress Empress's Commands
Fear-omones Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Pheromones (2 rounds) - Those chemicals go straight to the brain.Pheromones (2 rounds) - Those chemicals go straight to the brain. Pheromones
Charming Essence Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Charmed (2 rounds) - Chance to lose a turn; Removed when damage is takenCharmed (2 rounds) - Chance to lose a turn; Removed when damage is taken Charmed
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect Mind Control
Skrull Vengeance!
(default counter / follow-up)
Melee Unarmed Ranged Debuff Bio Self 3 n/a Special Properties
Activation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or WoozyActivation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or Woozy Activation of Pheromones
Reprisal - Chance to add a catastrophic fourth hitReprisal - Chance to add a catastrophic fourth hit Reprisal
Loss - Causes all effects that make this target lose a turn to triggerLoss - Causes all effects that make this target lose a turn to trigger Loss

|-| Scrapper=

Veranke
Organization: Skrull Empire

Class: Unknown
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: -20
Effects:
Takes 1 action every round.

Class: Unknown
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:

Bio:
Once a Skrull princess, Veranke was exiled into a deserted planet. She later became the Skrull Empress and orchestrated the Secret Invasion on Earth, posing as Jessica Drew aka Spider-Woman.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Secret Invasion - Group Boss
First Comic Appearance:
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: Special Operations - Secret Invasion - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brawl Melee Self 2 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Venom Blast Ranged Self 1 n/a One Enemy
Biofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targetsBiofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targets Biofeedback
Call Guards Ranged Summon Self 3 n/a All Enemies
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Self
Empress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull EmpressEmpress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull Empress Empress's Commands
Fear-omones Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Pheromones (2 rounds) - Those chemicals go straight to the brain.Pheromones (2 rounds) - Those chemicals go straight to the brain. Pheromones
Charming Essence Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Charmed (2 rounds) - Chance to lose a turn; Removed when damage is takenCharmed (2 rounds) - Chance to lose a turn; Removed when damage is taken Charmed
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect Mind Control
Skrull Vengeance!
(default counter / follow-up)
Melee Unarmed Ranged Debuff Bio Self 3 n/a Special Properties
Activation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or WoozyActivation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or Woozy Activation of Pheromones
Reprisal - Chance to add a catastrophic fourth hitReprisal - Chance to add a catastrophic fourth hit Reprisal
Loss - Causes all effects that make this target lose a turn to triggerLoss - Causes all effects that make this target lose a turn to trigger Loss

|-| Tactician=

Veranke
Organization: Skrull Empire

Class: Unknown
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: -20
Effects:
Takes 1 action every round.

Class: Unknown
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:

Bio:
Once a Skrull princess, Veranke was exiled into a deserted planet. She later became the Skrull Empress and orchestrated the Secret Invasion on Earth, posing as Jessica Drew aka Spider-Woman.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Secret Invasion - Group Boss
First Comic Appearance:
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: Special Operations - Secret Invasion - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brawl Melee Self 2 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Venom Blast Ranged Self 1 n/a One Enemy
Biofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targetsBiofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targets Biofeedback
Call Guards Ranged Summon Self 3 n/a All Enemies
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Self
Empress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull EmpressEmpress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull Empress Empress's Commands
Fear-omones Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Pheromones (2 rounds) - Those chemicals go straight to the brain.Pheromones (2 rounds) - Those chemicals go straight to the brain. Pheromones
Charming Essence Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Charmed (2 rounds) - Chance to lose a turn; Removed when damage is takenCharmed (2 rounds) - Chance to lose a turn; Removed when damage is taken Charmed
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect Mind Control
Skrull Vengeance!
(default counter / follow-up)
Melee Unarmed Ranged Debuff Bio Self 3 n/a Special Properties
Activation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or WoozyActivation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or Woozy Activation of Pheromones
Reprisal - Chance to add a catastrophic fourth hitReprisal - Chance to add a catastrophic fourth hit Reprisal
Loss - Causes all effects that make this target lose a turn to triggerLoss - Causes all effects that make this target lose a turn to trigger Loss

|-| Infiltrator=

Veranke
Organization: Skrull Empire

Class: Unknown
Agent Level: 1 - 24
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar02 Bar02 Bar02  2
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: -20
Effects:
Takes 1 action every round.

Class: Unknown
Agent Level: 25 - 99
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar01 Bar02  4
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 100 - 220
Health: Bar01 Bar01 Bar01 Bar01 Bar01  6
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  5
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  6
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Class: Unknown
Agent Level: 221 - 300
Health: Bar01 Bar01 Bar01 Bar01 Bar01  7
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  6
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  6
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  6
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  7
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  6
Initiative: 0
Effects:

Bio:
Once a Skrull princess, Veranke was exiled into a deserted planet. She later became the Skrull Empress and orchestrated the Secret Invasion on Earth, posing as Jessica Drew aka Spider-Woman.
Appearances
First Marvel: Avengers Alliance Appearance: Special Operations - Secret Invasion - Group Boss
First Comic Appearance:
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions: Special Operations - Secret Invasion - Group Boss
Other Appearances
Daily Missions: None
Simulator: None

Abilities[]

Ability Type Target # of Hits Cooldown Effects
Brawl Melee Self 2 n/a Special Properties
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
Venom Blast Ranged Self 1 n/a One Enemy
Biofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targetsBiofeedback (2 rounds) - Deals bio damage every turn; Small chance to lose turn; Counts as Stun and Poison for actions that affect those targets Biofeedback
Call Guards Ranged Summon Self 3 n/a All Enemies
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Self
Empress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull EmpressEmpress's Commands (1 Round) - Unable to use Call Guards for 1 round; Cannot summon Skrulls through Skrull Empress Empress's Commands
Fear-omones Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Intimidated (2 rounds) - Reduces AttackIntimidated (2 rounds) - Reduces Attack Intimidated
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Pheromones (2 rounds) - Those chemicals go straight to the brain.Pheromones (2 rounds) - Those chemicals go straight to the brain. Pheromones
Charming Essence Debuff Bio Self n/a n/a Special Properties
Bio Attack - Does not work against mechanical targetsBio Attack - Does not work against mechanical targets Bio Attack
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle
One Enemy
Charmed (2 rounds) - Chance to lose a turn; Removed when damage is takenCharmed (2 rounds) - Chance to lose a turn; Removed when damage is taken Charmed
Mind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effectMind Control (2 rounds) - 50% chance to protect enemies from allies' attacks; Removed after triggering; Psychic effect Mind Control
Skrull Vengeance!
(default counter / follow-up)
Melee Unarmed Ranged Debuff Bio Self 3 n/a Special Properties
Activation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or WoozyActivation of Pheromones - Consume Pheromones to cause Enfeebled, Torpid or Woozy Activation of Pheromones
Reprisal - Chance to add a catastrophic fourth hitReprisal - Chance to add a catastrophic fourth hit Reprisal
Loss - Causes all effects that make this target lose a turn to triggerLoss - Causes all effects that make this target lose a turn to trigger Loss
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