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Team Up Bonuses:

  • Pokemon
  • Dream Team
  • Aviary

Squirtle

Class: Generalist

Health: 2/5

Stamina: 5/5

Attack: 3/5

Defense: 5/5

Accuracy: 2/5

Evasion: 4/5

Passives:

  • Unbreakable Bond
    • 25% chance to revive to half-health once per fight.
    • Immune to fear effects.
  • Withdraw
    • Immune to Exposed
    • Chance to take half damage from attacks
  • Water-Type
    • Takes half damage from fire attacks
    • Takes double damage from electric attacks
  • Torrent
    • Increases all stats by 8% when health is below 30%

Moves:

  1. Bite (Melee) - Single target, 2 hits
    1. Incapacitation (20%)
    2. Intimidated (20%)
    3. Dizzy
  2. Pokemon Switch (Buff) - 1 round cooldown
    1. Quick Action
    2. Squirtle switches to Ivysaur
    3. Restores a little stamina when used
  3. Water Gun (Ranged Water)
    1. Dizzy
      1. Applies Waterlogged to targets with Dizzy
  4. Ice Beam (Ranged Ice Energy) - Single target, 4 hits.
    1. Frozen (30%)
    2. Chilled (70%)
    3. Exploits Flying

Ivysaur

Class: Generalist

Health: 3/5

Stamina: 4/5

Attack: 2/5

Defense: 3/5

Accuracy: 5/5

Evasion: 3/5

Passives:

  • Unbreakable Bond
    • 25% chance to revive to half-health once per fight.
    • Immune to fear effects.
  • Poison Type
    • Immune to Poison, Biofeedback, and Nanoplague
  • Grass Type
    • Takes half damage from water attacks
    • Takes double damage from fire attacks
    • Takes half damage from electric attacks
  • Forest's Blessing
    • Chance to eat a berry and restore health
  • Overgrow
    • Increases Defense and Evasion by 10% when health is below 30%

Moves:

  1. Razor Leaf - (Ranged Energy) - Single target, 3 hits
    1. High Crits
    2. Circular Strike
  2. Pokemon Switch​ (Buff) - 1 round cooldown
    1. Quick Action
    2. Ivysaur switches to Charizard
    3. Restores a little stamina when used
  3. Leech Seed (Debuff) - 3 round cooldown
    1. Absorbs some health from a single enemy every turn 
    2. Cannot affect flying targets
  4. Toxic (Bio Debuff) - 2 round cooldown
    1. Deals increasing damage every turn
    2. Counts as Poison/Biofeedback for actions that affect those targets

Charizard

Class: Generalist

Health: 5/5

Stamina: 3/5

Attack: 4/5

Defense: 3/5

Accuracy: 4/5

Evasion: 2/5

Passives:

  • Unbreakable Bond
    • 25% chance to revive to half-health once per fight.
    • Immune to fear effects.
  • Flying-Type
    • Takes double  damage from electric attacks
    • Immune to ground attacks
  • Fire-Type
    • Takes double damage from water attacks
    • Takes half-damage from fire attacks
  • Heart of a Dragon
    • 30% chance to remove a debuff every turn
  • Blaze
    • Increases Attack and Accuracy by 10% when health is below 30%

Moves:

  1. Slash (Melee Slashing) - Single target, 1 hit
    1. High Crits
    2. Deadly Crits
  2. Pokemon Switch​ (Buff) - 1 round cooldown
    1. Quick Action
    2. Charizard switches to Squirtle
    3. Restores a little stamina when used
  3. Flamethrower (Ranged Fire) - Single target, 7 hits.
    1. Melt Armor
      1. Applies Burning to targets with Melt Armor
  4. Dragon Claw (Melee Slashing) - Single Target, 3 hits.
    1. Deadly Crits
    2. Ignore Defense
    3. Rising Up

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