Moric was the Earth elemental member of the Governance de Magi - a powerful group of Annunaki who oversaw and ruled the world of Anshar. He was a Necromancer; his powers were rather dark and centered around raising the dead as undead. These powers were used by the Governance de Magi to form a sort of unholy undead army, which, though effective, was highly controversial amongst the inhabitants of Anshar. The GdM considered it a good idea, however, because it was better than sending LIVE inhabitants to their death fighting in battles. Moric was creepy and reclusive, spending most of his time in his lab perfecting his magic. He was quite sadistic and loved pain and death, and the Violet Crystal amplified these negative traits, leading to Moric willingly chasing after Rohoph merely to see him suffer as he perished. Moric was defeated by Mardek and his party.
Gains Combat Reflexes when attacking or attacked by Tacticians. Counters attacks and makes attacks Stealthy.
Earth Annunaki - Ground attacks will heal Moric instead of damaging him. Vulnerable to Electric attacks.
Cruelty - Gains a damage boost when attacking a Bleeding enemy with a single-target attack
Relentless - immune to Stun, Cower, Exhaustion, and Prevention effects
Undead commander - Moric and his lieutenants have a chance to summon undead enemies to fight alongside them.
(enemy) Bleeding - takes damage each turn and when attacking.
(enemy) Tenderized - takes extra damage from slashing attacks
(enemy) Binded - next single-target attack has a chance to miss
Ranged Bio Magic
(enemy) Poisoned - takes damage each turn. Attack reduced.
(enemy) Generalized - removes and prevents class bonuses.
(enemy) Heavy - cannot dodge attacks. Flying enemies become vulnerable to ground attacks.
(special) Ethereal Strike - ignores avoidance and incorporeal effects.
(self) Energize - restores health.
(Enemy) Drained Energy - all stats reduced.
(enemy) Possessed - immediately attacks an ally. Forced to recharge on his next turn.
(special) Catastrophic - always hits and cannot be protected against
(enemy) Bane - takes extra damage from magic attacks and effects
(enemy) Weakened - attack reduced by 25%