SMRPG-Mokura Sprite


Mokura is a green gaseous entity that lives in the desert at Land's End. When engaged in battle, Mokura resembles a green cloud with two eyes and a mouth. However, outside of battle, Mokura resembles a small white puff of smoke. When in this form, Mokura wanders around the desert, randomly appearing in different areas and running away from attackers. If an adventurer can chase down Mokura, a battle will begin.

When the battle begins, Mokura will be invisible and assume the name Formless. Since Mokura is invisible, the creature can dodge all regular attacks. Fortunately, Formless cannot dodge special attacks. Since Formless has no magic defense and low HP, it can be taken down with the simplest special attacks. Mokura is a master of magic and can use a variety of magical attacks, including Bolt, Static E!, Electroshock, and Solidify. Once a special attack is used against Formless, the cloud creature will assume its true form, the green Mokura. Unfortunately, Mokura will retain all of its powerful magic attacks it used during its Formless state. In his gaseous state, Mokura will be weak against regular attacks (however, the creature will be strong against special attacks). After defeating Mokura, the winning party will earn 30 Experience Points.

Class: Infiltrator

Gains Combat Reflexes when attacking or attacked by Tacticians.  Counters attacks and attacks become stealthy.


Formless - starts the fight invisible, dodging all but Magic and Psychic attacks. Wears off after being hit by one (or an attack item). Afterwards, he's immune to Fire and Thunder attacks, but vulnerable to non-energy attacks.

Flying - immune to ground attacks

Relentless- immune to stun, cower, exhaustion, and prevention effects


Poison Cloud

Ranged Bio

All Enemies

(enemy) Poisoned - takes damage each turn. Attack reduced.


Ranged Electric

One Enemy

(enemy) Incapacitation - chance to lose a turn.

Static E!

Ranged Electric

All Enemies

(special) Catastrophic - always hits and cannot be protected against


Ranged Ice

All Enemies

(enemy) Chilled - takes damage each turn. Evasion reduced.


Ranged Ice

One Enemy

3 hits

(special) Coldsnap - attacks against chilled targets are guaranteed to hit


Ranged Electric

One Enemy

(enemy) Static Charge - nearby electric attacks may chain to this target, causing extra damage.

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