Sonic Advance 3 Tails


Miles "Tails" Prower is an anthropomorphic eight-year-old fox cub born with two twin-tails, hence his nickname. Because of his abnormality, Tails was the subject of bullying during his youth. One day however, Tails met Sonic the Hedgehog and was inspired to become as cool as him after seeing him run like the wind. He soon after began following Sonic on his adventures and has since become his best friend and sidekick. He is able to use his twin-tails to fly by rotating them like helicopter rotors and is a mechanic genius and aerial pilot.

A gentle and sweet-natured soul, Tails was initially timid and lacked courage. After meeting Sonic, however, Tails became more confident about himself, eventually growing up to be a more outgoing, brave and independent individual and a hero in his own right. Since encountering Sonic, Tails has looked up to him and stood by his side, helping him however he can during their adventures.

According to official polls, Tails is the third most popular character of the series, behind Sonic and Shadow.

When recruited

"I've changed a lot since I started hanging out with Sonic, but I can't depend on him forever. I know I can do this by myself! And with those other friends you've made lately..."

Class: Tactician

Single-target attacks against Blasters give Tails an extra turn, but he's vulnerable to Infiltrators.


Flying (but he stands when idle) - immune to ground attacks

Coordinated attack + Coordinated defense - grants both to allies.

Critical thinking - attacks occasionally apply Weak Point.

Tech Genius - takes reduced damage from Tech attacks. Immune to Obsolete Tech.


Level 1 - Zap Cannon

  • Ranged Electric Gun Tech
  • One Enemy
  • (enemy) Short Circuit - may stun mechanical enemies.
  • (enemy) Staggered - cannot dodge attacks
  • (enemy) Exhausted - cannot take extra turns. Quick Actions become normal actions.
  • (enemy) Static Charge - other electric attacks will chain to this target, causing extra damage.
  • (enemy) Lock-On - takes extra damage from ranged attacks

Level 2- Close Combat

  • Unarmed Slashing Vibranium Melee
  • One Enemy
  • 6 hits - Flying kick, wrench stab, hammer overhead, leg and tail sweep, and boxing glove punch
  • (enemy) Internal Bleeding - takes damage every turn and when attacking. Cannot be removed.
  • (enemy) Cornered - cannot protect allies
  • (enemy) Winded - cannot perform follow-up attacks
  • (enemy) Wide-Open - takes extra damage from melee attacks

Level 6 - Bomb

  • Ranged Explosion
  • All Enemies
  • 2 round cooldown
  • (special) Catastrophic - always hits and cannot be protected against
  • (special) Deadly Crits - deals extra damage on critical hits
  • (enemy) Neutralized - removes and prevents stat-increasing effects
  • (enemy) Burning - taking damage every turn. Defense reduced.
  • (enemy) Hobbled - attacks cannot be stealthy

Level 9 - Wrench Throw

  • Ranged Slashing Vibranium
  • One Enemy
  • 1 round cooldown
  • (special) Deadly Crits - deals extra damage on critical hits
  • (enemy) Dizzy - accuracy reduced by 25%
  • (enemy) Off-Balance - cannot counter attacks
  • (enemy) Impaired - attacks do 20% less damage and cannot crit

Team-Up Bonuses



Bodies in Motion

Bombs Away - heroes who use explosives


Fully Armed


Hammer Time




Tails and Boots - has a lot in common with Puss in Boots.

Taiream - often paired with Cream

Team Sonic


Unbreakable Bond - Sonic's best friend

Character-restricted E-Iso-8

Adamantails E-Iso-8 - Close Combat and Wrench Throw become Adamantium attacks and cause Hemorrhaging.

Alt: Cyborg Tails

Cyborg Tails

Blaster / Tactician

Cybernetic - immune to Bleeding, Burning, Chilled, and Obsolete Tech. Very high crit resistance.

Super Hacking Skills - chance to hack enemies. Flesh and blood enemies get Buggy, while mechanical enemies get either Disoriented or Possessed.

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