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Infiltratoricon Blastericon  Modern Miles Morales
Miles Morales
Base Stats
Health: (1-5)  
Stamina: (1-5)  
Attack: (1-5)  
Defense: (1-5)  
Accuracy: (1-5)  
Evasion: (1-5)  
Effects:

Spider-Sense - Evades the next single-target attack; Gains an extra turn if attacked; This is not triggered by attacks made by SymbiotesSpider-Sense - Evades the next single-target attack; Gains an extra turn if attacked; This is not triggered by attacks made by Symbiotes Spider-Sense
Effect BG 3 BlueEffect Icon 104 Ultimate Spider

Cost and Requirements:

Complete Special Operations - Spider-Verse

Organization/s:
Bio:
Miles Morales, a young kid from Brooklyn visited his uncle Aaron Davis against his parents' wishes, because of his uncle's criminal past, after being awarded the final spot in a charter school lottery. At his uncle's apartment Miles was bitten by the Oz-enhanced spider, which emerged from Aaron's bag, and Miles discovered he received super-human abilities like camouflage, increased agility, and some sort of stun blast.
Spider-Human Combo Spider-Human Combo 50px link= Venom Strikes Level 2
Stamina Cost: 13% Stamina Cost: 20%
Target: One Enemy Target: Self
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: 4 # of Hits: n/a
Hit/Critical: 88% / 11% Hit/Critical: n/a
Type: Ranged Type: Melee

One Enemy

Impaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue Impaired
Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points

One Enemy

Nimble (2 rounds) - 50% chance to avoid melee and ranged attacksNimble (2 rounds) - 50% chance to avoid melee and ranged attacks Nimble

Special Properties

Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter

Self

Stun (1 round) - Loses next turn; Reduced chance to dodgeStun (1 round) - Loses next turn; Reduced chance to dodge Stun
Incapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets Incapacitation
50px link= Spider-Camouflage Level 6 50px link= New Spider Kicks Level 9
Stamina Cost: 10% Stamina Cost: 50%
Target: Self Target: All Enemies
Total Damage: n/a Total Damage: n/a
Cooldown: 2 rounds Cooldown: N/A
# of Hits: 7 # of Hits: 5
Hit/Critical: n/a Hit/Critical: 88% / 11%
Type: Buff Type: Ranged Energy Tech

Special Properties

Quick Action - Grants an immediate free turn after using; Does not trigger follow-up attacksQuick Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Quick Action

Self

Effect BG 1 GreenEffect Icon 105 Spider-Camouflage

All Allies

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened Rising Up

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter
Exploits Stun - Deals extra damage against Stunned targetsExploits Stun - Deals extra damage against Stunned targets Exploits Stun

One Enemy

Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy) Cornered
Flanked (1 round) - Single-target attacks against this target grant a follow-up attackFlanked (1 round) - Single-target attacks against this target grant a follow-up attack Flanked
Off-balance (1 round) - Removes and prevents Counter-Attack effects (2 Cosmic Energy)Off-balance (1 round) - Removes and prevents Counter-Attack effects (2 Cosmic Energy) Off-balance
Winded (1 Round) - Removes and prevents Follow-Up attacks (5 Cosmic Energy)Winded (1 Round) - Removes and prevents Follow-Up attacks (5 Cosmic Energy) Winded
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