Marvel: Avengers Alliance Fanfic Universe Wiki
Advertisement
Merasmus

Bio[]

Merasmus the Magician is a Scottish wizard. He is six thousand years old, keeper of the Bombinomicon (A forbidden magic tome capable of summoning... bombs) and was the Soldier's former roommate.

Class:Blaster[]

BlasterMerasmus' attacks against Bruisers are critical and ignore defense.
Tacticians' attacks against Merasmus grant them an extra turn.

Appearance[]

Merasmus is fought as an Epic Boss in Special Operations - Mann vs Machine.

Heroes required (for deploys): The Heavy/LordRemiem, Sergeant Calhoun/TWG and Queen Chrysalis/russgamemaster

Stats[]

  • Health: 4/5
  • Stamina: 3/5
  • Attack: 4/5
  • Defense: 3/5
  • Accuracy: 4/5
  • Evasion: 2/5

Passives[]

  • Relentless
    • Immune to Stun, Exhausted, Cower and preemptive effects
  • Teleport
    • 20% chance to avoid attacks by teleporting
  • Wheel of Fate
    • Gets a random buff at every round (Strengthened, Fortified, Focused or Agile)
    • Enemies have a 50% chance to gain their Disadvantage debuff at the beginning of their turn
      • Generalist: Intimidated (Reduces Attack, Accuracy and Evasion)
      • Infiltrator: Off-balance (Removes and prevents Counter effects)
      • Scrapper: Winded (Removes and prevents Follow-up effects)
      • Bruiser: Neutralized (Removes and prevents stat-increasing effects)
      • Blaster: Impaired (Attacks deal 20% less damage and cannot crit)
      • Tactician: Exhausted (Cannot take extra turns)

Abilities[]

  • Staff strike
    • Type: Melee
    • Target: One enemy
    • One enemy: Staggered (Cannot dodge attacks; Attacks against this target ignore Avoidance effects)
    • One enemy: Bane (Takes extra damage from Magic attacks)
  • Forbidden Spell
    • Type: Magic, Energy, Ranged
    • Target: One enemy
    • Cooldown: 1 Round (1 Round initial cooldown)
    • One enemy: Chaos Shot (Deals random Damage-over-Time debuffs)
    • One enemy: Side Effects (Deals random debuffs)
  • Feel the Terror!
    • Type: Magic, Psychic
    • Target: All enemies
    • Cooldown: 2 Rounds
    • Special: Psychic Energy Attack (Deals energy damage against targets immune to Psychic attacks)
    • All enemies: Intimidated (Reduces Attack, Accuracy and Evasion)
    • All enemies: Broken Will (Next attack deals 30% less damage)
    • All enemies: Cower (60% chance) (20% chance to lose a turn)
  • Recovering Magic
    • Type: Buff, Heal
    • Target: Self
    • Cooldown: 3 Rounds
    • Self: Regenerative Spell
      • Shield effect absorbing incoming damage
      • Greatly restores health over time while active
      • Merasmus cannot act while Regenerative Spell is active
  • BOMBINOMICON!
    • Type: Magic, Explosion, Ranged
    • Target: All enemies
    • Cooldown: 3 Rounds (4 Rounds initial cooldown)
    • Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
    • Special: Exploit Attrition (Deals extra damage against targets with Damage-over-Time debuffs)
    • Special: Ignore Defense (Ignores target's Defense and Shield effects)
    • Special: You cannot escape! (Instantly triggers all Damage-over-Time debuffs)
    • Self: Bombinomicon
      • Shield effect absorbing incoming damage
      • Unleashes a devastating attack on the next round if not removed
      • Cannot be removed by Buff removal effects
      • Merasmus loses a whole round when the attack is performed

Note: Regenerative Spell lasts indefinitely until removed.

Themed Weapons[]

Merasmus has a themed weapon, The Bombinomicon.

Advertisement