Zero - Standing

Note: This page is about the Mega Man Zero version. For the X version, go to Zero/russgamemaster. For the Megaman Sprite Game version, go to MSG Megaman and Zero/russgamemaster.


Zero is one of the three main characters of the Mega Man X (series), the main protagonist of the Mega Man Zero (series), and an important supporting character in the Mega Man ZX (series) as the Biometal Model Z. He is the successor of Bass and the greatest creation of Doctor Albert W. Wily. A high ranking Maverick Hunter in the X series, and a legendary freedom fighter in the Zero series, he's a die hard warrior who doesn't hesitate to take action. However, behind his cold and emotionless attitude lies a wounded soul.

When recruited

"I never cared about justice, and I don't recall ever calling myself a hero... I have always only fought for the people I believe in. I won't hesitate... If an enemy appears in front of me, I will destroy it!" 
Zero z1 sprite

Zero's battle sprite

Class: Scrapper

Gains Close Quarter Combat when attacking or attacked by Infiltrators. Performs a follow-up attack and attacks are guaranteed to hit. Vulnerable to Bruisers.


Reploid - immune to Bleeding, Poison, Bio attacks, and Fried Circuits

Sub-Tank - heals when recharging. Refreshes every three rounds.

Quartermaster - may use a random item after attacking.


Level 1 - Z-Buster

  • Ranged Gun
  • One Enemy
  • (enemy) Weak Point - next attack against this target is guaranteed to hit and crit
  • (enemy) Marked target - the next action performed will provoke a counter-attack from Zero

Level 2 - Melee Weapons

  • Multi-function
  • Slashing Melee Energy
    3 hits
    One enemy
    (enemy) Bleeding - takes damage each turn and when attacking.
    (enemy) Cornered - cannot protect allies
Triple Rod
  • Slashing Melee Energy
  • 3 hits
  • (special) Exploits Bleeds - does extra damage to bleeding targets
  • (special) Deadly Crits - deals extra damage on critical hits.
  • (enemy) Pressure Points - causes either Weakened, Exposed, Dizzy, or Slowed.
Recoil Rod
  • Slashing Melee Energy
  • One enemy
  • (enemy) Fumbling - single-target attacks provoke a counter-attack
  • (enemy) Off-Balance - cannot counter attacks

Level 6 - Chain Rod Disarm

  • Slashing Ranged
  • One Enemy
  • (enemy) Depower - actions no longer apply statuses

Level 9 - Shield Boomerang

  • Multi-function
Shield Throw
  • Ranged Slashing
  • All enemies
  • (enemy) Bleeding - takes damage each turn and when attacking
  • Buff self
    3 round cooldown
    (special) Quick Action - does not consume a turn.
    (self) Bodyguard - takes decreased damage. Protects allies from any attack.

Team-up Bonuses


Big in Japan


Debbie Downers

Fully Armed

Maverick Hunters - X

Red in The Ledger

Safety First

Stick It

Tin Men

Whip it Good

You Have My Sword

Zero tolerance - two Zeros

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