FANDOM


X

Bio

Mega Man X, commonly called "X", is the epnonymous protagonist of the Mega Man X series. X also serves as a guide during the Mega Man Zero series and appears as Model X in the Mega Man ZX series. He is the successor of the original Mega Man and is Dr. Thomas Light's greatest creation. X is a Maverick Hunter who fights alongside his partners Zero and Axl in order to maintain peace and stability in the world and protect humans and Reploids alike from Maverick Reploids, though X would like nothing better than the opportunity to stop fighting. Because of his aversion to violence, X is initially ranked a B-Class Hunter, but he is eventually promoted to S-Class.

X is the first robot to possess sophisticated technology and behavioral adaptation, based on the last design of Dr. Light. Dr. Cain, the scientist who found him, was never able to fully analyze X's internal systems and system code. Despite this, Cain was able to replicate X's general architecture, making X the precursor to each and every Reploid brought into production. This makes him the proverbial 'father' of the Reploids. Though X and Zero are technically not Reploids, as they are the first of their kind, they are known as Reploids to reduce confusion.


Class

X starts as a Generalist, but can freely change his class using Change Class actions attached to Recharge. This is a Quick Action, and X has a different moveset for each class.

Passives

Reploid - may not be afflicted with Bleeding or Poison. Immune to Bio attacks.
Sub-Tank - heals when recharging. This refreshes every three rounds.

Attacks

L1 - Hadouken
Ranged Energy
One Enemy
(special) Deadly Crits - does extra damage on critical hits
(enemy) Staggered - cannot dodge attacks
(enemy) Generalized - removes and prevents class bonuses
(self) Wind-Up - next attack does 25% more damage

L1 - Shoryuken
Unarmed Fire Melee
One Enemy
(special) Exploits combos - does extra damage to enemies with Combo Setup
(special) Deadly Crits - does extra damage on critical hits
(special) Exploits Flying - does extra damage to flying enemies
(enemy) Combo Setup - takes extra damage from next unarmed attack

L6 - Z-Saber
Slashing Melee
One Enemy
(special) Ignore Defense - ignores the defense stat and shields
(special) High Crits - high chance to crit
(enemy) Tenderized - takes extra damage from slashing attacks
(enemy) Wide-Open - takes extra damage from melee attacks

L9 - Nova Strike
Melee Energy
All Enemies
2 round cooldown
(special) Catastrophic - always hits and cannot be protected against
(special) Paragon Exploiter - does extra damage to enemies with Combo Setup, Stun, Dizzy, Slowed, Weakened, or Exposed
(Special) Deadly Crits - deals extra damage on critical hits
(enemy) Intimidated - reduces attack, accuracy, and evasion

L1 - Double Shot
Ranged Gun Energy
One Enemy
2 hits
(Special) Deadly Crits - deals extra damage on critical hits
(enemy) Lock-On - takes extra damage from ranged attacks
(enemy) Weakened - attack reduced by 25%
(enemy) Remove Buffs

L2 - Blood Saber
Slashing Melee
One Enemy
(special) Ignore Defense - ignores the defense stat and shields
(special) Hemorrhaging attack - causes all applications of Bleeding to trigger
(enemy) Bleeding - takes damage each turn and when attacking
(enemy) Ravaged - takes increased damage from bleeding
(enemy) Tenderized - takes extra damage from slashing attacks

L6 - Shotgun Ice
Ice Ranged
One Enemy
(enemy) Frozen - cannot dodge attacks
(enemy) Cornered - cannot protect allies
(special) Splash Damage - causes Chilled on all enemies

L9 - Meteor Rain
Water Ranged
All Enemies
6 hits
3 round cooldown
(special) Catastrophic - always hits and cannot be protected against
(enemy) Drowning - takes damage each turn.
(Enemy) Incapacitation - chance to lose a turn.
(enemy) Neutralized - removes and prevents stat-increasing effects


L1 - Charged Shot
Ranged Gun Energy
One Enemy
(special) Deadly Crits - deals extra damage on critical hits
(Special) Exploit Opportunity - does extra damage to enemies with Cornered, Staggered, Impaired, Exhausted, Neutralized, Winded, or Off-Balance.
(enemy) Lock-On - takes extra damage from ranged attacks
(enemy) Impaired - attacks do 20% less damage and cannot crit

L2 - Magnet Mine
Ranged Explosion
One Enemy
(special) Guaranteed Hit
(Special) Deadly Crits - deals extra damage on critical hits
(enemy) Slowed - evasion decreased by 25%
(enemy) Proximity Mine - explodes when this enemy attacks, damaging him.
(enemy) Exposed - defense decreased by 25%

L6 - Flash Bomb
Ranged Explosion
One Enemy
(enemy) Blinded - next single-target attack has a chance to miss
(enemy) Dizzy - accuracy reduced by 25%
(enemy) Disoriented - single-target attacks have a chance to hit an ally

L9 - Tri-Thunder
Ranged Electric Energy
All Enemies
(enemy) Static Charge - nearby electric attacks may chain to this target, causing extra damage.
(enemy) Weakened - attack reduced by 25%

L1 - Rapid Fire
Ranged Gun
One Enemy
13 hits
(special) Guaranteed Hit
(enemy) Pressure Points - causes either Weakened, Dizzy, Slowed, or Exposed
(enemy) Lock-On - takes extra damage from ranged attacks
(enemy) Winded - cannot perform follow-up attacks

L2 - Twin Slasher
Ranged Kinetic Slashing
All Enemies
(special) Catastrophic - always hits and cannot be protected against
(enemy) Bleeding - takes damage each turn and when attacking
(enemy) Tenderized - takes extra damage from ranged attacks
(special) Hemorrhaging attack - causes all applications of Bleeding to trigger

L6 - Magma Blade
Slashing Fire Melee
One Enemy
(special) Exploits Burning - does extra damage to burning targets
(enemy) Burning - takes damage each turn. Defense reduced.
(enemy) Ring of Fire - takes fire damage when performing Melee attacks

L9 - Soul Body
Summon Energy Melee
All Enemies
3 round cooldown
(special) Catastrophic - always hits and cannot be protected against
(special) Summon Attack - cannot be countered
(self) Mirror Images - avoids the next two single-target attacks.

L1 - Piercing Shot
Ranged Gun
One Enemy
(special) Guaranteed Hit
(special) Deadly Crits - deals extra damage on critical hits
(special) Ignore Defense - ignores the defense stat and shields
(Enemy) Lock-On - takes extra damage from ranged attacks
(self) Perfect shot - next ranged attack does extra damage

L2 - Rocket Barrage
Ranged Explosion
All Enemies
(special) Catastrophic - always hits and cannot be protected against
(enemy) Burning - takes damage each turn. Defense reduced.
(enemy) Bleeding - takes damage each turn and when attacking.
(enemy) Hobbled - attacks cannot be stealthy

L6 - Aiming Laser
Ranged Energy
One Enemy
6 hits
(special) Guaranteed Hit
(enemy) Weak Point - next attack against this target is guaranteed to hit and crit
(enemy) Radiation Exposure - takes damage each turn. Vulnerable to energy attacks.

L9 - Gravity Well
Ranged
All Enemies
3 round cooldown
(special) Catastrophic - always hits and cannot be protected against
(enemy) Incapacitation - chance to lose a turn.
(enemy) Off-Balance - cannot dodge attacks
(enemy) Heavy - flying enemies become vulnerable to ground attacks. Cannot dodge attacks.

L1 - Precise Shot
Ranged Gun
One Enemy
(special) Aimed Shot - applies Pinpoint Target before attacking.
(enemy) Flanked - single-target attacks against this target provide a follow-up attack
(enemy) Lock-On - takes extra damage from ranged attacks

L2 - Strike Chain
Ranged
One enemy
2 round cooldown
(enemy) Depower - actions no longer apply statuses
(enemy) Remove Buffs
(self) Rising Up - gains either Fortified, Strengthened, Focused, or Agile.

L6 - Chameleon Sting
Ranged
All Enemies
(enemy) Poisoned - takes damage each turn. Attack reduced.
(enemy) Exhausted - cannot take extra turns. Quick Actions become normal actions.
(enemy) Pressure Points - causes either Dizzy, Weakened, Slowed, or Exposed.

L9 - Fire Wave
Ranged Fire
6 hits
One Enemy
(Special) Combustible - always crits burning targets
(enemy) Flame Train - causes Burning. Applies Pyrophoric to targets with Burning. Applies Soulfire to targets with Pyrophoric.
(self) Flame On! - restores health each turn. Attack increased.

Team-Up Bonuses

Alias-less
Big Guns
Big in Japan
Bloodlust
Bodies in Motion
Bombs Away
Classy
Debbie Downers
Everypony Chill
Fully Armed
Hot Stuff
Maverick Hunters - with Zero
Portable
Safety First
Tin Men
You Have My Sword

Command Mission Alt

Megaman-x-command-mission-imagen-i64995-i
50 CP

Generalist

Inspiring Leadership - all allies' stats increased.

(team) Counterintelligence - preemptively counters defensive actions

Tactical Planning - changing classes activates the class ability but gains a 2 round shared cooldown

Ad blocker interference detected!


Wikia is a free-to-use site that makes money from advertising. We have a modified experience for viewers using ad blockers

Wikia is not accessible if you’ve made further modifications. Remove the custom ad blocker rule(s) and the page will load as expected.