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Stats

Mastermind

Health: Bar01 Bar01 Bar01 Bar02 Bar02

Stamina: Bar01 Bar01 Bar01 Bar01 Bar02

Attack: Bar01 Bar01 Bar01 Bar01 Bar02

Defense: Bar01 Bar01 Bar01 Bar02 Bar02

Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02

Evasion: Bar01 Bar01 Bar01 Bar02 Bar02

Class

Tacticianicon Tactician




Passives

Effect BG 3 BlueEffect Icon 001 Relentless: • Immune to Stun, Exhaustion, Cower and prevention effects
Effect BG 3 BlueEffect Icon 026 Master of Illusions: • 20% chance of negating enemy attacks
• Chance to dodge increases after being successfully attacked to a maximum of 70% and reduces to 20% upon a successful dodge
Effect BG 3 BlueEffect Icon 187 Mental Amplification Device: • Mastermind's powers are being amplified
• Suceptible to EMP granades and Obsolete Tech
• Chance to block psychic attacks (50%)
• Takes less damage from psychic attacks
(If attacked with EMP granades or Obsolete Tech will cause damage, Migraine and prevent some actions and this passive. Applies Effect BG 2 RedEffect Icon 157 Broken Tech: Mastermind is weakened, reduces attack for 1 round. Applies Effect BG 3 GreenEffect Icon 157Updeted Systems when Broken Tech expires preventing those effects for 2 rounds)
Effect BG 2 BlueEffect Icon 186 Masks Fall: • Defeating Mastermind defeats all illusions and remove all debuffs

Actions

  • False Truths: (default counter/follow-up)

Type: Ranged Psychic
Target: One Enemy
Hits: 1
Cooldown: n/a
Effects: Psychic Energy Attack, Mind Games, Distraction, Migraine
(If Mental Amplification Device is disabled becomes Psychic Attack and does not cause Mind Games)

  • Illusory Support:

Type: Buff
Target: Self
Hits: n/a
Cooldown: 4 Rounds
Summons Black Dwarf, Living Monolith, Thanos, Hulk, Apocalypse, Bastion or Surtur. They deal low damage but have an additional passive: Effect BG 3 BlueEffect Icon 048 Illusory Support: Protects Mastermind from single-target and area attacks; 20% chance to avoid attacks; Immune to psychic attacks

  • Mocking Images:

Type: Ranged Psychic
Target: One Enemy
Hits: n/a
Cooldown: 3 Rounds
Effects: Psychic Energy Attack, Mental Anguish, Blind Rage
(If Mental Amplification Device is disabled becomes Psychic Attack)

  • Mind Intrusion:

Type: Ranged Psychic
Target: One Enemy
Hits: 1
Cooldown: 4 Rounds
Effects: Psychic Energy Attack, Brainwashed, Mind Control, Effect BG 1 RedEffect Icon 102 Mental Block: Attacks have a 20% chance to fail, Prevented from using a random set of ability types
(If Mental Amplification Device is disabled this action is blocked)

  • Makeover:

Changes his appearance
Type: Buff, Debuff
Target: All Enemies
Hits: n/a
Cooldown: 3 Rounds
Effects: Manipulated, Weak Mind, Intimidated, Effect BG 3 GreenEffect Icon 022 Gentleman:(2 rounds) Changes to target's counter-class before attacking; When attacked, changes class to the attacker's counter-class

  • Lost in the Maze:

Changes combat background to a maze for 2 Rounds
Type: Debuff
Target: All Enemies
Hits: n/a
Cooldown: 4 Rounds(Shared with background changing actions)
Effects: Disoriented, Effect BG 1 RedEffect Icon 102 Infinite Walls: Can only use subtle or defensive abilities, Can't protect or counter attacks

  • Underwater Adventure:

Changes combat background to Underwater for 2 Rounds
Type: Debuff
Target: All Enemies
Hits: n/a
Cooldown: 4 Rounds(Shared with background changing actions)
Effects: Drowning, Exhausted, Pressure Points

  • Trip to the Stars:

Changes combat background to Outer-Space for 2 Rounds
Type: Debuff
Target: All Enemies
Hits: n/a
Cooldown: 4 Rounds(Shared with background changing actions)
Effects: Effect BG 1 GreenEffect Icon 186 Astonished (Increases Attack, Reduces Accuracy and Evasion), Effect BG 1 RedEffect Icon 131 Weightlessness (1 Round, Attacks have a 50% chance to fail, Does not affect fliers)

  • Personal Hell:

Changes combat background to Hell Cliff for 2 Rounds
Type: Debuff
Target: All Enemies
Hits: n/a
Cooldown: 4 Rounds(Shared with background changing actions)
Effects: Demoralized, Disadvantage, Melt Armor

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