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Bio

348px-MMGB5-Mars-Art

Mars is one of the first four Stardroids Mega Man must fight in Mega Man V for the Game Boy. He is a Robot Master similar to Napalm Man and Commando Man in that he is a walking weapon - heavily armored and equipped with a variety of deadly weapons. The rollers in his feet allow him to move at high speed, however, he cannot jump well because of his heavy armor and weaponry. His main weapon is the Photon Missile, a missile that stays in place for about a second before flying horizontally with great power. He also attacks by dropping land mines and launching homing missiles. Mars is vulnerable to the corrosive effects of Salt Water, which can defeat him in just a couple of well-aimed hits and burns through his armor when in tank form.


Class: Blaster + Bruiser

Mars has the strengths and weaknesses of both classes.

Marssprite

His battle sprite

Passives

Stardroid - immune to Bleeding, Poison, Biofeedback, Bio attacks, and Fried Circuits

Tank armor - has the strengths and weaknesses of Bruisers and Blasters. Takes reduced damage from most non-magic and non-psychic attacks. So heavy that Mars cannot dodge.

Salt Water weakness - vulnerable to Water attacks

Attacks

Level 1 - Tackle

  • Melee
  • One Enemy
  • (special) High Crits - high chance to crit
  • (self) Rising Up - gains either Fortified, Strengthened, Focused, or Agile
  • (enemy) Off-Balance - cannot counter attacks

Level 2 - Proton Missile

  • Ranged Explosive
  • One Enemy
  • (special) High Crits - high chance to crit
  • (enemy) Burning - takes damage each turn. Defense reduced.
  • (enemy) Pyrophoric - nearby fire and explosive attacks may chain to this target, causing extra damage.

Level 6 - Machine Gun

  • Ranged Gun
  • One Enemy
  • 6 hits
  • (special) Deadly Crits - deals extra damage on critical hits
  • (enemy) Lock-On - taking extra damage from ranged attacks.
  • (enemy) Pressure Points - causes either Weakened, Dizzy, Exposed, or Slowed.

Level 9 - Land Mines

  • Debuff All Enemies
  • 2 round cooldown
  • (special) Subtle - does not trigger most status effects
  • (enemy) Land Mine - explodes as soon as this unit attacks.


Team-Up Bonuses

Alias-Less

Big Guns

Bodies in Motion

Far Far Away

Fully Armed

Red in The Ledger

Robot Masters

Safety First

Tin Men

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