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Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02  2
Effects:

Actions[]

Action Type Target # of Hits Effect
Are You Worthy? Unarmed Melee One Enemy 2 Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit Weak Point
Stun (1 round) - Loses next turn; Reduced chance to dodgeStun (1 round) - Loses next turn; Reduced chance to dodge Stun
Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Disintegration Ranged Energy One Enemy 2 Fatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% healthFatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% health Fatal Blow
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects True Strike
Stealthy - Does not trigger counter-attacks or protect abilitiesStealthy - Does not trigger counter-attacks or protect abilities Stealthy
You are Unworthy Melee Energy One Enemy 3 Immobilized - Unable to use Melee abilities.Immobilized - Unable to use Melee abilities. Immobilized
Near Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% healthNear Fatal (2 rounds) - Defeats normal enemies with less than 20% health; Greatly damages Bosses with less than 20% health Near Fatal
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits High Crits
Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Remove Debuffs - Remove harmful status effects from the targetRemove Debuffs - Remove harmful status effects from the target Remove Debuffs (Self)
Enough! Ranged Energy All Enemies 2 Incapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targetsIncapacitation (2 rounds) - Chance to lose a turn; Counts as Stun for actions that affect those targets Incapacitation
Ignore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statusesIgnore Defense - Damage ignores enemy's Defense stat; Attacks penetrate Shield statuses Ignore Defense
High Crits - Increased chance of critical hitsHigh Crits - Increased chance of critical hits High Crits
Fortification
3 Rounds Cooldown
Buff Self N/A Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25% Fortified
Prevent Debuffs - Removes harmful status effects from the target and prevents new applicationsPrevent Debuffs - Removes harmful status effects from the target and prevents new applications Prevent Debuffs (2 Rounds)
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Breaking Walls Unarmed Melee One Enemy 5 Staggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effectsStaggered (3 rounds) - Cannot dodge most attacks; Ignores most Advoidance effects Staggered
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target Disadvantage
Exploits Stun - Deals extra damage against Stunned targetsExploits Stun - Deals extra damage against Stunned targets Exploits Stun
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