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Team-Up Bonuses

  • Classy
  • Smasher
  • Far, Far Away

Kirby

Class: Generalist

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 4/5

Accuracy: 3/5

Evasion: 5/5

Passives:

  • Inhale and Copy
    • 20% chance to absorb an attack and gain a copy ability based on that attacks type.
    • Can absorb fire, ice, electric, and unarmed attacks.
  • Malleable

Moves:

  1. Vulcan Jab (Melee Unarmed) - Single target, 7 hits.
    1. Combo Setup
  2. Final Cutter (Slashing Ranged) -  Single target, 2 hits
    1. Tenderized
  3. Hammer Swing (Melee) - Single target, 2 hits.
    1. Exposed
  4. Stone Drop (Melee) - Single target, 1 hit.
    1. Slowed
    2. Weakened

Kirby

Class: Blaster

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 4/5

Accuracy: 3/5

Evasion: 5/5

Passives:

  • Inhale and Copy
    • 20% chance to absorb an attack and gain a copy ability based on that attacks type.
    • Can absorb fire, ice, electric, and unarmed attacks.
  • Malleable

Moves:

  1. Fireball (Fire Ranged) - Single target, 6 hits.
    1. Burning
    2. Combustible
  2. Burning Dash (Melee Fire) - Single target, 1 hit.
    1. Catastrophic
    2. Combustible
  3. Hammer Swing (Melee Fire) - Single target, 2 hits.
    1. Exposed
    2. Combustible
  4. Magma Drop (Melee Fire) - Single target, 1 hit.
    1. Slowed
    2. Weakened
    3. Combustible
    4. Rising Up

Kirby

Class: Bruiser

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 4/5

Accuracy: 3/5

Evasion: 5/5

Passives:

  • Inhale and Copy
    • 20% chance to absorb an attack and gain a copy ability based on that attacks type.
    • Can absorb fire, ice, electric, and unarmed attacks.
  • Malleable

Moves:

  1. Freezing Breath (Ice Ranged) - Single target, 4 hits.
    1. Chilled
    2. Slowed
    3. Strengthened
  2. Ice Cube (Ice Ranged) - Single target, 1 hit.
    1. Applies Frozen to chilled targets.
    2. Focused
  3. Ice Pick (Melee Ice) - Single target, 2 hits.
    1. Focused
    2. Cold Snap!
  4. Avalanche (Melee Ice) - All enemis, 6 hits.
    1. Catastrophic
    2. Pain
    3. Cold Snap!
    4. Finest Hour!

Kirby

Class: Tactician

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 4/5

Accuracy: 3/5

Evasion: 5/5

Passives:

  • Inhale and Copy
    • 20% chance to absorb an attack and gain a copy ability based on that attacks type.
    • Can absorb fire, ice, electric, and unarmed attacks.
  • Malleable

Moves:

  • Plasma Needle (Electric Ranged) - Single target, 1 hits.
    • Pin Cushion
    • Focused
    • Charged x2
      • Stacks up to 5 times.
  • Plasma Arrow (Electric Ranged) - Single target, 1 hit.
    • Consumes 1 stack of Charged to be used.
    • Static Charge
  • Plasma Laser (Electric Ranged) - Single target, 1 hit.
    • Consumes 3 stacks of Charged to be used.
    • Ignores Defense
    • Applies Electrified to Kirby
  • Plasma Wave (Electric Ranged) - All enemies, 1 hit.
    • Consumes 5 stacks of Charged to be used.
    • Catastrophic
    • Ignores Defense
    • Exploits Protects
    • Exploits Shields

Kirby

Class: Scrapper

Health: 2/5

Stamina: 3/5

Attack: 2/5

Defense: 4/5

Accuracy: 3/5

Evasion: 5/5

Passives:

  • Inhale and Copy
    • 20% chance to absorb an attack and gain a copy ability based on that attacks type.
    • Can absorb fire, ice, electric, and unarmed attacks.
  • Malleable

Moves:

  1. Vulcan Jab (Melee Unarmed) - Single target, 7 hits.
    1. Pressure Points
    2. Combo Setup
  2. Rising Break (Melee Unarmed) - Single target, 6 hits.
    1. High Crits
  3. Smash Punch (Ranged Unarmed) - Single target, 1 hit.
    1. Rising Up
    2. Combo Setup
  4. Spin Kick (Melee Ranged Unarmed) - Single target, 2 hits.
    1. Finest Hour!
    2. Paragon Exploiter
    3. Exploits Combos

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