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King Sombra shadow form ID S3E01

Bio

King Sombra is a male unicorn, the former tyrannical ruler of the Crystal Empire, and the antagonist of the season three premiere of My Little Pony: Friendship is Magic. Princess Celestia tells Twilight Sparkle that he took over the Crystal Empire a thousand years ago, but was banished into the frozen north. Before his banishment, King Sombra put a curse on the Crystal Empire which made it vanish into thin air. When the Empire returns, so does Sombra, who attempts to retake it. He is defeated by Princess Cadance and the Crystal Ponies' use of the Crystal Heart. His dialogue consists of growls, snarling, hissing, menacing laughter, and five lines.

Class: Infiltrator

Gains Combat Reflexes when attacking or attacked by Tacticians. Counters attacks and attacks become Stealthy.

Passives

Density Shift - 20% chance to dodge attacks and become Phased. Immune to Bleeding.
Relentless - immune to Stun, Cower, Exhaustion, and Prevention effects
Cruelty - gains a damage boost when attacking bleeding attackers


Attacks

Shadow Tackle
Melee
One Enemy
(enemy) Reduced Potential - locks out a random ability set.

Crystal Shards
Ranged Slashing
5 hits
One Enemy
(enemy) Bleeding - takes damage each turn. Defense reduced.

Magic Choke
Ranged Magic
One Enemy
(special) Hemorrhaging Attack - causes all applications of Bleeding to trigger
(enemy) Opportunist - causes either Impaired, Staggered, Cornered, Neutralized, Off-Balance, Winded, or Exhausted.

Crystal Wall
Buff
Self
(self) Crystal Wall - absorbs a certain amount of damage.

Crystal Cage
Debuff
One Enemy
(enemy) Crystal Cage - can only use defensive or subtle abilities. Can only be hit by subtle abilities.

Crystal Spikes
Ground Slashing
All Enemies
(special) Ground Attack - ignores evasion and protection effects.
(special) Hemorrhaging attack - causes all applications of bleeding to trigger
(enemy) Tenderized - takes extra damage from slashing attacks

Nightmare Vision
Shows one enemy his greatest fear.
Debuff
One Enemy
(enemy) Cower - attacks have a 20% chance to fail. Fear effect.
(enemy) Intimidated - reduces attack, accuracy, and evasion.
(enemy) Broken Will - reduced damage on next attack

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