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King Ghidorah
Organization: Futurians (formerly), Xilians (formerly), Vortak (formerly)

Class: Blastericon Blaster
Health: Bar01 Bar01 Bar01 Bar01 Bar01  5
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar01  5
Defense: Bar01 Bar01 Bar01 Bar01 Bar02  4
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar02  4
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Effects:

Template:EI-Kaiju Kaiju

Flying - Immune to most ground attacksFlying - Immune to most ground attacks Flying

Regeneration (2 rounds) - Restoring health every turnRegeneration (2 rounds) - Restoring health every turn Regeneration

Template:EI-The Three-Headed Monster The Three-Headed Monster

Appearances
First Marvel: Avengers Alliance Appearance: None
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: Unknown
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None
Action Type Target Hits Effects
Focussed Gravity Beams Kinetic Electric Ranged Energy One Enemy 4 Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter

Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets Exploits Bleeds

Shocking - Deals extra damage against targets with Crackle, Ozone, and Static ChargeShocking - Deals extra damage against targets with Crackle, Ozone, and Static Charge Shocking

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

Triple Gravity Beams Kinetic Electric Ranged Energy All Enemies 3 Properties:

Shocking - Deals extra damage against targets with Crackle, Ozone, and Static ChargeShocking - Deals extra damage against targets with Crackle, Ozone, and Static Charge Shocking

Hemorrhaging Attack - Causes all applications of Bleeding to triggerHemorrhaging Attack - Causes all applications of Bleeding to trigger Hemorrhaging Attack

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

All Enemies:

Ozone - • Taking additional damage from Electricity and effectsOzone - • Taking additional damage from Electricity and effects Ozone

Heavy (2 rounds) - Flying characters are no longer immune to Ground attacks; Cannot dodge most attacksHeavy (2 rounds) - Flying characters are no longer immune to Ground attacks; Cannot dodge most attacks Heavy

Lightning Bolts Electric Ranged All Enemies 2 Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

All Enemies:

Shocking Development - Chance to cause Ozone, Crackle, Fried Circuits, and Static ChargeShocking Development - Chance to cause Ozone, Crackle, Fried Circuits, and Static Charge Shocking Development

Double Tail Sweep Melee All Enemies 2 Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

All Enemies:

Template:EI-Widespread Devastation Widespread Devastation

Winded (1 Round) - Removes and prevents Follow-Up attacks (5 Cosmic Energy)Winded (1 Round) - Removes and prevents Follow-Up attacks (5 Cosmic Energy) Winded

Hurricane Elemental Ranged All Enemies 5 Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

Self:

Whistling Winds - Inflicts Flanked on attackersWhistling Winds - Inflicts Flanked on attackers Whistling Winds

All Enemies:

Impaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or SubdueImpaired (1 round) - Attacks from target enemy do 20% less damage and cannot crit; Cancelled by Restrain or Subdue Impaired

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points

Triple Bite Melee One Enemy 3 Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

One Enemy:

Open Wound - Chance to apply Ravaged and up to 3 applications of BleedingOpen Wound - Chance to apply Ravaged and up to 3 applications of Bleeding Open Wound

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points

Energy-Draining Dome Debuff One Enemy - One Enemy

Template:EI-Energy-Draining Dome Energy-Draining Dome

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