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Jaden Korr

Health: 3/5

Stamina: 3/5

Attack: 3/5

Defense: 3/5

Accuracy: 3/5

Evasion: 3/5

Team-Up Bonuses: 

  • Jedi
  • Fully Armed

Class: Generalist

Passives:

  • Adaptable Style
    • Gains a 25% increase to the lowest stat of target before attacking
      • E.g., if the target's lowest stat is Defense, Jaden gains a 25% Defense increase for 1 round​
  • Deflect
    • 30% chance to avoid ranged attacks

Moves:

  1. Homemade Lightsaber (2 Round Cooldown)
    1. Multi-Function
      1. Quick ​Slash (Energy Slashing Melee) - Single target, 1 hit.
        1. High Crits
        2. Follow-Up (30%)
        3. Focused
      2. Saber Throw (Energy Slashing Ranged) - Single target, 1 hit.
        1. Guaranteed Hit
        2. Tenderized
        3. Agile
  2. Small Arsenal (2 Round Cooldown)
    1. Multi-Function
      1. ​Bowcaster (Gun Energy Ranged) - Single target, 1 hit.
        1. Lock-On
        2. Brutal Strike
      2. E-11 Blaster Rifle (Gun Energy Ranged) - Single target, 3 hits.
        1. Wild Shots
        2. Pain
        3. Cornered
  3. Defensive Force (2 Round Cooldown)
    1. Multi-Function
      1. Protection (Buff) - Self
        1. Force Protection (1 Round)
          1. Decreases damage taken by 50%
      2. Heal (Buff Heal) - Self
        1. Remove Debuff
        2. Buildup
      3. Mind Trick (Psychic) - Single target
        1. Mind-Control
        2. Disoriented
        3. Mental Anguish
  4. Offensive Force (2 Round Cooldown)
    1. Multi-Function
      1. Lightning (Electric Energy Ranged) - All enemies, 1 hit.
        1. Deadly Crits
        2. Catastrophic
        3. Weakened
      2. Grip (Debuff) - Single target
        1. Stealthy
        2. Choking (3 rounds)
          1. Losing health and stamina every round
          2. Attacks do 20% less damage
      3. Drain (Bio Melee) - Single target, 5 hits.
        1. Drained Energy
        2. Steal Life-Force
          1. Heals Jaden for 30% of damage done
        3. Dizzy
      4. Rage (Buff Debuff) - Self
        1. Rage (2 Rounds)
          1. Losing health every turn
          2. Attack and accuracy increased by 50%
          3. Stunned when removed or expired

Class: Scrapper 

Passives:

  • Dual Wield
    • 30% chance to gain an extra turn after attacking
  • Deflect
    • ​30% chance to avoid ranged attacks

Moves:

  1. Homemade Lightsaber (2 Round Cooldown)
    1. Multi-Function
      1. Quick ​Slash (Energy Slashing Melee) - Single target, 2 hits.
        1. High Crits
        2. Winded
        3. Follow-Up (30%)
        4. Focused
      2. Saber Throw (Energy Slashing Ranged) - Single target, 1 hit.
        1. Guaranteed Hit
        2. Tenderized
        3. Agile
  2. Small Arsenal (2 Round Cooldown)
    1. Multi-Function
      1. Imperial Heavy Repeater ​(Gun Energy Ranged) - Single target, 12 hits.
        1. Wild Shots
        2. Off-Balance
        3. Intimidated
      2. DXR Disruptor Rifle (Gun Energy Ranged) - Single target, 1 hit.
        1. Guaranteed Hit
        2. Target Focus
        3. Deadly Crits
  3. Defensive Force (2 Round Cooldown)
    1. Multi-Function
      1. Protection (Buff) - Self
        1. Force Protection (1 Round)
          1. Decreases damage taken by 50%
      2. Heal (Buff Heal) - Self
        1. Remove Debuff
        2. Buildup
      3. Mind Trick (Psychic) - Single target
        1. Mind-Control
        2. Disoriented
        3. Mental Anguish
  4. Offensive Force (2 Round Cooldown)
    1. Multi-Function
      1. Lightning (Electric Energy Ranged) - All enemies, 1 hit.
        1. Deadly Crits
        2. Catastrophic
        3. Weakened
      2. Grip (Debuff) - Single target
        1. Stealthy
        2. Choking (3 rounds)
          1. Losing health and stamina every round
          2. Attacks do 20% less damage
      3. Drain (Bio Melee) - Single target, 5 hits.
        1. Drained Energy
        2. Steal Life-Force
          1. Heals Jaden for 30% of damage done
        3. Dizzy
      4. Rage (Buff Debuff) - Self
        1. Rage (2 Rounds)
          1. Losing health every turn
          2. Attack and accuracy increased by 50%
          3. Stunned when removed or expired

Class: Infiltrator

Passives:

  • Overwhelming Blades
    • Lightsaber attacks cannot be countered
    • Counters slashing attacks
  • Deflect
    • ​40% chance to avoid ranged attacks

Moves:

  1. Homemade Lightsaber (2 Round Cooldown)
    1. Multi-Function
      1. Rolling Stab (Energy Slashing Melee) - Single target, 1 hits.
        1. High Crits
        2. Fatal Blow
        3. Disabled
      2. Spinning Attack (Unarmed Energy Slashing Melee) - Single target, 3 hit.
        1. Distraction
        2. Wide-Open
        3. Tenderized
        4. Agile
  2. Small Arsenal (2 Round Cooldown)
    1. Multi-Function
      1. FC-1 Flechette Launcher ​(Gun Ranged) - All enemies, 2 hits.
        1. Shred
        2. Bleeding
        3. Ignore Defense
        4. 20% chance to ricochet
      2. PLX-2M Missile Launcher (Explosion Ranged) - Single target, 1 hit.
        1. Deadly Crits
        2. Blinded
        3. Opportunist
        4. Burning
  3. Defensive Force (2 Round Cooldown)
    1. Multi-Function
      1. Protection (Buff) - Self
        1. Force Protection (1 Round)
          1. Decreases damage taken by 50%
      2. Heal (Buff Heal) - Self
        1. Remove Debuff
        2. Buildup
      3. Mind Trick (Psychic) - Single target
        1. Mind-Control
        2. Disoriented
        3. Mental Anguish
  4. Offensive Force (2 Round Cooldown)
    1. Multi-Function
      1. Lightning (Electric Energy Ranged) - All enemies, 1 hit.
        1. Deadly Crits
        2. Catastrophic
        3. Weakened
      2. Grip (Debuff) - Single target
        1. Stealthy
        2. Choking (3 rounds)
          1. Losing health and stamina every round
          2. Attacks do 20% less damage
      3. Drain (Bio Melee) - Single target, 5 hits.
        1. Drained Energy
        2. Steal Life-Force
          1. Heals Jaden for 30% of damage done
        3. Dizzy
      4. Rage (Buff Debuff) - Self
        1. Rage (2 Rounds)
          1. Losing health every turn
          2. Attack and accuracy increased by 50%
          3. Stunned when removed or expired

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