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Original (Text Based)=

Originally found at User blog:Goldencahill/Hulkbuster Iron Man Alt Idea

The first version of this blog was one of the first I did, I updated it to make it fit the template and thus it got changed slightly. The version here will be as close to original as I can get.

Hulkbuster Iron Man - 

Class: Bruiser/Blaster

Since Iron Man already has enough alternate costumes, and the Hulkbuster is intended to be huge and deadly, it will be treated as a 'separate hero' that can be exchanged for Iron Man instead of equipped.

Passives:

Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike


Ranged Protocol

Passive:

Focusing Computer -  Gains one stack of Unibeam Focus every round.

1. Blinding Repulsors (Ranged Energy)  Target: One Enemy    Hit:92% Crit: 17%    No Cooldown

One Enemy

  • Blinded -  The next single-target attack has a 50% chance to miss.
  • Lock-On - Taking additional damage from ranged attacks.


2. Change Protocol - Multi-Function

  1. Ranged Protocol 
  2. Combat Protcol 
  3. Defensive Protcol


3.  Unibeam  (Ranged Energy Tech)   Target: One Enemy   Hit: 92%  Crit: 17%   Cooldown: 2 Round

  • Deadly Crits 
  • Exploits Shields -  Bypasses and does extra damage against targets protected by Shields

Self

  • Unibeam Focus - Increases the damage and accuracy of the Unibeam.


4. Satellite Cannon  (Ranged Energy Tech Explosion)   Target: One Enemy    Hit: 98%  Crit: 23%  Cooldown: 3 rounds

  • Full Round Action
  • Focus Required -  Must have at least 3 stacks Unibeam Focus to use this action.
  • Finest Hour! - Extra damage while affected by Agile, Fortified, Focused or Strengthened. 

All Enemies

  • Radiation Exposure x3 - Deals damage every turn. Taking increased damage from energy attacks.


Combat Protocol

Passive:

Heavy Armor - Reduces incoming damage by 50%, except from Psychic attacks.

1. Heavy Fists (Melee)  Target: One Enemy    Hit:92% Crit: 17%    No Cooldown

One Enemy

  • Immobilized -  Unable to use Melee abilites
  • Wide-Open - Taking additional damage from melee attacks.


2. Change Protocol - Multi-Function

  1. Ranged Protocol 
  2. Combat Protcol 
  3. Defensive Protcol


3.  Pummel  (Melee)   Target: One Enemy   Hit: 92%  Crit: 17%   Cooldown: 2 Round

  • Ignore Defence - Damage ignores enemy's defence stat.
  • Shield Slam -  Deals extra damage while this character is Shielded.

One Enemy

  • Shield Breaker - Removes and prevents new shields.


4. Crushing Blast  (Ranged Energy Tech Explosion)   Target: One Enemy    Hit: 98%  Crit: 23%  Cooldown: 3 rounds

  • Combustible - Guaranteed to Crit against Burning targets.
  • Exploits Burning -  Extra damage against Burning targets.
  • Exploit Radiation - Extra damage against targets with Radiation Exposure. 

One Enemy

  • Melt Armor - Attacks against this target ignore the defence stat.
  • Cornered - Removes and prevents Protect effects.


Defensive Protocol

Passive:

Charge Up - Powers up every turn. Powers up when attacked.

1. Missile Barrage (Ranged Exposion)  Target: All Enemies    Hit:92% Crit: 17%    No Cooldown

All Enemies

  • Burning -  Taking damage every turn, defense reduced.
  • Pyrophoric - Nearby fire and exposive attacks may chain to this target, dealing extra damage.

All Allies

  • Focused - Accuracy increased by 25%


2. Change Protocol - Multi-Function

  1. Ranged Protocol 
  2. Combat Protcol 
  3. Defensive Protcol


3.  Battlefield Advantage  (Buff Debuff Tech)   Target: All    Cooldown: 2 Rounds

  • Quick Action

All Enemies

  • Weak Point - The next attack against this target is guaranteed to hit and crit.
  • Remove Buffs -  Removes beneficial staus effects from the target.

All Allies

  • Wind-Up - Next attack does 25% more damage.



4. Casualty Reduction  (Buff Tech)  Target: Self   Cooldown: 4 Rounds

Self

  • Steel Fortress - Protects allies from single-target attacks. Takes reduced damage.
  • Fortified-  Defense increased by 25%
  • Deflector Shield - Absorbs incoming damage, prevents Stun effects.

|-|

Redo=


This is an Alternate Uniform
Blastericon Bruisericon  Avengers: Age of Ultron Iron Man
Iron Man Mk 43 Armor
Base Stats
Health: Bar01 Bar01 Bar02 Bar02 Bar02   117
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   117
Attack: Bar01 Bar01 Bar01 Bar01 Bar02   29
Defense: Bar01 Bar01 Bar01 Bar01 Bar02   29
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02   26
Evasion: Bar01 Bar01 Bar02 Bar02 Bar02   23
Effects:
Cost and Requirements:
100 Command point icon Command Points (October 2, 2015 - October 9, 2015)
Gender: Agent Male Gender Male
Carries Metal? Yes
Organization/s:

All-New, All-Different Avengers, Avengers, Guardians of the Galaxy, Hellfire Club, Illuminati, S.H.I.E.L.D., West Coast Avengers

Bio:
Visionary, playboy, billionaire, Tony Stark is one of the founding Avengers and - thanks to the constantly evolving Iron Man armor - one of the more formidable combat assets in S.H.I.E.L.D.'s arsenal. His cynical demeanor disguises a deep belief in himself and the power of the human mind to invent its way out of problems.


50px link= Blinding Repulsors
Stamina Cost: 16%
Target: One Enemy
Cooldown: n/a
# of Hits: 2
Hit/Critical: n/a
Type: Ranged Energy Radiation Tech

Special Properties

Exploit Radiation - • Deals extra damage against targets with Radiation ExposureExploit Radiation - • Deals extra damage against targets with Radiation Exposure Exploit Radiation
Boon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effectsBoon Buster - Deals increased damage against targets with Strengthened, Fortified, Focused, Agile, Shield, or Regen effects Boon Buster

One Enemy

Lock-On (3 turns) - Taking additional damage from ranged attacksLock-On (3 turns) - Taking additional damage from ranged attacks Lock-On
Blinded - Next single-target attack has a 50% chance to missBlinded - Next single-target attack has a 50% chance to miss Blinded

50px link= Change Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

50px link= Assault Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Focusing Computer - Generates one Unibeam Focus each round; Unibeam Focus is not removed if not refreshed each roundFocusing Computer - Generates one Unibeam Focus each round; Unibeam Focus is not removed if not refreshed each round Focusing Computer

50px link= Combat Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Heavy Armor - Protects allies from single-target and area attacks; Taking reduced damage from non-Psychic enemy attacksHeavy Armor - Protects allies from single-target and area attacks; Taking reduced damage from non-Psychic enemy attacks Heavy Armor

50px link= Defensive Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Regeneration Field - Allies shields are instantly restored to full health if not broken by an attack; Cannot occur more than once per round per allyRegeneration Field - Allies shields are instantly restored to full health if not broken by an attack; Cannot occur more than once per round per ally Regeneration Field


50px link= Unibeam Level 6
Stamina Cost: 44%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Ranged Radiation Energy Tech

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Exploits Shields - Bypasses and deals extra damage against targets that are protected by ShieldsExploits Shields - Bypasses and deals extra damage against targets that are protected by Shields Exploits Shields

One Enemy

Shield Breaker (1 round) - Removes and prevents new shieldsShield Breaker (1 round) - Removes and prevents new shields Shield Breaker

Self

Unibeam Focus - Increases the damage and accuracy of Unibeam; Removed if not refreshed each roundUnibeam Focus - Increases the damage and accuracy of Unibeam; Removed if not refreshed each round Unibeam Focus


50px link= Satellite Cannon Level 9
Stamina Cost: 44%
Target: All Enemies
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Ranged Energy

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Full Round Action - This action cannot be used in the same round another action has been used; Cannot use any other actions in the same round once this action is usedFull Round Action - This action cannot be used in the same round another action has been used; Cannot use any other actions in the same round once this action is used Full Round Action
Finest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and StrengthenedFinest Hour! - Deals extra damage while affected by Agile, Focused, Fortified, and Strengthened Finest Hour!

All Enemies

Radiation Poisoning - Applies 1-4 stacks of Radiation ExposureRadiation Poisoning - Applies 1-4 stacks of Radiation Exposure Radiation Poisoning
Neutralized - Removes and prevents stat increasing effectsNeutralized - Removes and prevents stat increasing effects Neutralized


50px link= Heavy Fists
Stamina Cost: 16%
Target: One Enemy
Cooldown: n/a
# of Hits: 2
Hit/Critical: n/a
Type: Melee

One Enemy

Wide-Open (3 rounds) - Taking additional damage from melee attackWide-Open (3 rounds) - Taking additional damage from melee attack Wide-Open
Immobilized - Unable to use Melee abilities.Immobilized - Unable to use Melee abilities. Immobilized
Trauma Chance to cause Disoriented, Distracted, or Straining -Trauma Chance to cause Disoriented, Distracted, or Straining - Trauma

50px link= Change Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

50px link= Assault Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Focusing Computer - Generates one Unibeam Focus each round; Unibeam Focus is not removed if not refreshed each roundFocusing Computer - Generates one Unibeam Focus each round; Unibeam Focus is not removed if not refreshed each round Focusing Computer

50px link= Combat Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Heavy Armor - Protects allies from single-target and area attacks; Taking reduced damage from non-Psychic enemy attacksHeavy Armor - Protects allies from single-target and area attacks; Taking reduced damage from non-Psychic enemy attacks Heavy Armor

50px link= Defensive Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Regeneration Field - Allies shields are instantly restored to full health if not broken by an attack; Cannot occur more than once per round per allyRegeneration Field - Allies shields are instantly restored to full health if not broken by an attack; Cannot occur more than once per round per ally Regeneration Field


50px link= Pummel Level 6
Stamina Cost: 21%
Target: One Enemy
Cooldown: 1 Round
# of Hits: 3
Hit/Critical: n/a
Type: Melee

Special Properties

Exploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or WindedExploit Opportunity - Deals extra damage against opponents with Cornered, Exhausted, Impaired, Neutralized, Off-balance, Staggered or Winded Exploit Opportunity
Shield Slam - Deals extra damage when this character is shieldedShield Slam - Deals extra damage when this character is shielded Shield Slam

One Enemy

Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain Subdue
Cracked Armor (3 rounds) - Reduces defense by 10%; stacks up to 3 timesCracked Armor (3 rounds) - Reduces defense by 10%; stacks up to 3 times Cracked Armor


50px link= Crushing Blast Level 9
Stamina Cost: 44%
Target: One Enemy
Cooldown: n/a
# of Hits: 5
Hit/Critical: n/a
Type: Ranged Melee Energy Tech Explosion

Special Properties

Deadly Crits - Deals extra damage on critical hitsDeadly Crits - Deals extra damage on critical hits Deadly Crits
Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure.Exploit Attrition - Deals increased damage against targets with Bleeding, Burning, Chilled, Dark Void, Iso-8 Corruption, Poisoned, or Radiation Exposure. Exploit Attrition
Combustible - Attack against Burning targets are guaranteed to critCombustible - Attack against Burning targets are guaranteed to crit Combustible

One Enemy

Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy)Cornered (1 round) - Removes and prevents Protect effects (4 Cosmic Energy) Cornered


50px link= Missile Battery
Stamina Cost: 18%
Target: All Enemies
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Ranged Explosion Fire

All Enemies

Burning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilledBurning (2 rounds) - Taking damage every turn; Defense reduced; Cancelled by chilled Burning
Pyrophoric - Nearby fire and explosive attacks may chain to this target, causing extra damagePyrophoric - Nearby fire and explosive attacks may chain to this target, causing extra damage Pyrophoric
Shaken - Unable to use Ranged abilities.Shaken - Unable to use Ranged abilities. Shaken

All Allies

Rising Up - Has a chance to gain Focused, Fortified, Agile, or StrengthenedRising Up - Has a chance to gain Focused, Fortified, Agile, or Strengthened Rising Up

50px link= Change Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Multi-Function - Can be used to perform different actions.Multi-Function - Can be used to perform different actions. Multi-Function
Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

50px link= Assault Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Focusing Computer - Generates one Unibeam Focus each round; Unibeam Focus is not removed if not refreshed each roundFocusing Computer - Generates one Unibeam Focus each round; Unibeam Focus is not removed if not refreshed each round Focusing Computer

50px link= Combat Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Heavy Armor - Protects allies from single-target and area attacks; Taking reduced damage from non-Psychic enemy attacksHeavy Armor - Protects allies from single-target and area attacks; Taking reduced damage from non-Psychic enemy attacks Heavy Armor

50px link= Defensive Protocol Level 2
Stamina Cost: No Cost
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: n/a

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action
Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Regeneration Field - Allies shields are instantly restored to full health if not broken by an attack; Cannot occur more than once per round per allyRegeneration Field - Allies shields are instantly restored to full health if not broken by an attack; Cannot occur more than once per round per ally Regeneration Field


50px link= Battlefield Advantage Level 6
Stamina Cost: 10%
Target: One Enemy
Cooldown: n/a
# of Hits: 1
Hit/Critical: n/a
Type: Buff Debuff Tech

Special Properties

Free Action - Grants an immediate free turn after using; Does not trigger follow-up attacksFree Action - Grants an immediate free turn after using; Does not trigger follow-up attacks Free Action

All Enemies

Generalized (2 rounds) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 rounds) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits Generalized
Remove Buffs - Removes beneficial status effects from the targetRemove Buffs - Removes beneficial status effects from the target Remove Buffs
Weak Point (2 turns) - The next attack against this target is guaranteed to hit and critWeak Point (2 turns) - The next attack against this target is guaranteed to hit and crit Weak Point

Self

Advantage Analyzed - The next attack gains AdvantageAdvantage Analyzed - The next attack gains Advantage Advantage Analyzed


50px link= Casualty Reduction Level 9
Stamina Cost: 10%
Target: Self
Cooldown: n/a
# of Hits: n/a
Hit/Critical: n/a
Type: Buff

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

Self

Steel Fortress (2 turns) - Protects allies from single-target attacks; Takes reduced damageSteel Fortress (2 turns) - Protects allies from single-target attacks; Takes reduced damage Steel Fortress
Deflector Shield Absorbs incoming damage - {{{Section 2}}}Deflector Shield Absorbs incoming damage - {{{Section 2}}} Deflector Shield
Fortified (3 turns) - Defense increased by 25%Fortified (3 turns) - Defense increased by 25% Fortified



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