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Original (Text Based)=
Originally found at User blog:Goldencahill/Hulkbuster Iron Man Alt Idea
The first version of this blog was one of the first I did, I updated it to make it fit the template and thus it got changed slightly. The version here will be as close to original as I can get.
Hulkbuster Iron Man -
Class: Bruiser/Blaster
Since Iron Man already has enough alternate costumes, and the Hulkbuster is intended to be huge and deadly, it will be treated as a 'separate hero' that can be exchanged for Iron Man instead of equipped.
Passives:
Auto-Targeting Interface - Chance for attacks to have 100% chance to hit and crit and gain True Strike
Ranged Protocol
Passive:
Focusing Computer - Gains one stack of Unibeam Focus every round.
1. Blinding Repulsors (Ranged Energy) Target: One Enemy Hit:92% Crit: 17% No Cooldown
One Enemy
- Blinded - The next single-target attack has a 50% chance to miss.
- Lock-On - Taking additional damage from ranged attacks.
2. Change Protocol - Multi-Function
- Ranged Protocol
- Combat Protcol
- Defensive Protcol
3. Unibeam (Ranged Energy Tech) Target: One Enemy Hit: 92% Crit: 17% Cooldown: 2 Round
- Deadly Crits
- Exploits Shields - Bypasses and does extra damage against targets protected by Shields
Self
- Unibeam Focus - Increases the damage and accuracy of the Unibeam.
4. Satellite Cannon (Ranged Energy Tech Explosion) Target: One Enemy Hit: 98% Crit: 23% Cooldown: 3 rounds
- Full Round Action
- Focus Required - Must have at least 3 stacks Unibeam Focus to use this action.
- Finest Hour! - Extra damage while affected by Agile, Fortified, Focused or Strengthened.
All Enemies
- Radiation Exposure x3 - Deals damage every turn. Taking increased damage from energy attacks.
Combat Protocol
Passive:
Heavy Armor - Reduces incoming damage by 50%, except from Psychic attacks.
1. Heavy Fists (Melee) Target: One Enemy Hit:92% Crit: 17% No Cooldown
One Enemy
- Immobilized - Unable to use Melee abilites
- Wide-Open - Taking additional damage from melee attacks.
2. Change Protocol - Multi-Function
- Ranged Protocol
- Combat Protcol
- Defensive Protcol
3. Pummel (Melee) Target: One Enemy Hit: 92% Crit: 17% Cooldown: 2 Round
- Ignore Defence - Damage ignores enemy's defence stat.
- Shield Slam - Deals extra damage while this character is Shielded.
One Enemy
- Shield Breaker - Removes and prevents new shields.
4. Crushing Blast (Ranged Energy Tech Explosion) Target: One Enemy Hit: 98% Crit: 23% Cooldown: 3 rounds
- Combustible - Guaranteed to Crit against Burning targets.
- Exploits Burning - Extra damage against Burning targets.
- Exploit Radiation - Extra damage against targets with Radiation Exposure.
One Enemy
- Melt Armor - Attacks against this target ignore the defence stat.
- Cornered - Removes and prevents Protect effects.
Defensive Protocol
Passive:
Charge Up - Powers up every turn. Powers up when attacked.
1. Missile Barrage (Ranged Exposion) Target: All Enemies Hit:92% Crit: 17% No Cooldown
All Enemies
- Burning - Taking damage every turn, defense reduced.
- Pyrophoric - Nearby fire and exposive attacks may chain to this target, dealing extra damage.
All Allies
- Focused - Accuracy increased by 25%
2. Change Protocol - Multi-Function
- Ranged Protocol
- Combat Protcol
- Defensive Protcol
3. Battlefield Advantage (Buff Debuff Tech) Target: All Cooldown: 2 Rounds
- Quick Action
All Enemies
- Weak Point - The next attack against this target is guaranteed to hit and crit.
- Remove Buffs - Removes beneficial staus effects from the target.
All Allies
- Wind-Up - Next attack does 25% more damage.
4. Casualty Reduction (Buff Tech) Target: Self Cooldown: 4 Rounds
Self
- Steel Fortress - Protects allies from single-target attacks. Takes reduced damage.
- Fortified- Defense increased by 25%
- Deflector Shield - Absorbs incoming damage, prevents Stun effects.
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