As first appeared on the M:AA Wikia with the name "Fanmade Fakeness: Howard the Duck", April 13, 2013

He's a duck from outer space that knows Quack-Fu and loves using guns. Must I add more? In case you don't know who Howard the Duck is click, here.


Class: Scrapper

Health: 2/5

Stamina: 4/5

Attack: 3/5

Defense : 2/5 

Accuracy: 4/5

Evasion: 4/5


  • Master of Quack-Fu

​                 Howard the Duck's melee attacks have a 30% to cause Wide-Open.

  • Duck Rage

​                 When health is below 50%, has a 50% to counter attacks with Really Big Gun.

    When health is below 20%, all unarmed melee attacks Exploit Combos.

L1. Quack-Fu Combo (Unarmed Melee) - Howard does a martial arts combo on enemy. Three hits, single attack.

  • Weakened
  • Fumbling
  • Buildup (Self)

L2. Light as a Feather (Buff, All Allies) Cooldown 3 rounds.

  • Quick Action
  • Agile
  • Furtive (1 Round)

               Makes all attacks Stealthy.

  • Fists of Duckworld (Self, 1 Round)

                Makes all Howard's unarmed melee attacks apply Combo Setup.

L6. Spin Kick (Unarmed Melee) - Howard does a spin kick on the enemy. One hit, single attack.

  • Deadly Crits
  • Exploits Weakened
  • Feeble (2 Rounds)

All melee attacks do 20% less damage.

L9. Feathers of Fury (Unarmed Melee, All Enemies) - Howard goes to a fit of rage and starts attacking all enemies viciously. Four hits. Cooldown 1 round.

  • Hobbled
  • Off-Balance
  • Boon Buster
  • Blinded (60% chance)

Duck Rage Counter Attack. Really Big Gun (Energy Ranged Gun) - Howard blast the enemy with a self-explanatory named weapon. One hit, Single attack.

  • Weak Point
  • Staggered
  • Radiation Exposure

So that's my version of Howard the Duck's moveset. If you thought I made him too weak, too strong or have any suggestions type in the comments below.

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