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Fought in: Special Operations - Mann vs Machine

Note: Giant Robots are fought only as minibosses or bosses.
Note: Giant Robots look equal to the normal robots, but they're twice as tall.

Passives

Note: These passives are common to all enemies listed

  • Relentless
    • Immune to Stun, Exhausted, Cower and preemptive effects
  • Mechanical Body
    • Immune to Bleeding and Poison
    • Immune to Psychic and Bio attacks
    • Vulnerable to EMP Grenades
  • Mindless
    • Immune to Psychic and Fear effect

Major League Scout

Robo-Scout
  • Class: Scrapper

Passives

  • Mechanical Body
  • Mindless
  • Relentless
  • Extreme Robo-Speed
    • 100% chance to preemptive counter attacks
    • 25% chance to gain an extra turn after attacking

Abilities

  • Baseball Strike
    • Type: Melee
    • Target: One enemy
    • One enemy: Pain Train (Deals Pain; Deals Exposed against targets with Pain; Deals Wide-Open against targets with Exposed)
  • Ball Barrage
    • Type: Ranged
    • Target: All enemies
    • All enemies: Stun (60% chance)
  • Smash!
    • Type: Melee
    • Target: All enemies
    • One enemy: Pressure Points (Chance to deal Weakened, Exposed, Dizzy and Slowed; 50% chance for each debuff)
  • Bonk!
    • Type: Melee
    • Target: One enemy
    • Special: High Crits (Increased chance of critical hits)
    • Special: Paragon Exploiter (Deals extra damage against targets with Weakened, Exposed, Dizzy and Slowed)

Giant Rapid-Fire Soldier

Robo-Soldier
  • Class: Bruiser

Passives

  • Mechanical Body
  • Mindless
  • Relentless
  • Extreme Robo-Smash
    • Attacks ignore defense and Shield effects
    • Attacks are guaranteed to crit

Abilities

  • Rocket Launcher
    • Type: Explosion, Gun, Ranged
    • Target: One enemy
    • Special: Ignore Defense (Ignore target's Defense and Shield effects)
    • Special: Guaranteed Crit (This attack will crit if possible)
    • Special: Rapid Fire
      • Deals Pinpoint Target to the target before the attack
      • Pinpoint Targets ensures the attack to hit
      • 50% chance to follow-up against targets with Pinpoint target
      • No limit on maximum amount of follow-ups

Giant Pyro

Robo-Pyro
  • Class: Blaster

Passives

  • Mechanical Body
  • Mindless
  • Relentless
  • Extreme Robo-Fire
    • Attacks against Burning targets are guaranteed to crit
    • Attacks exploit Burning

Abilities

  • Incinerate
    • Type: Fire, Gun, Ranged
    • Target: One enemy
    • Special: Combustible (Attacks against Burning targets are guaranteed to crit)
    • Special: Exploits Burning (Deals extra damage against Burning targets)
    • One enemy: Melt Armor (Attacks against this target ignore defense)
  • Burn Everything
    • Type: Fire, Gun, Ranged
    • Target: All enemies
    • Special: Combustible (Attacks against Burning targets are guaranteed to crit)
    • Special: Exploits Burning (Deals extra damage against Burning targets)
    • All enemies: Burning (Deals damage over time; Reduces Defense)
  • Inferno
    • Type: Fire, Gun, Ranged
    • Target: All enemies
    • Special: Combustible (Attacks against Burning targets are guaranteed to crit)
    • Special: Exploits Burning (Deals extra damage against Burning targets)
    • All enemies: Pyrophoric (Nearby fire attacks spread to this target, dealing fire damage)
    • All enemies: Ring of Fire (Takes fire damage and Burning when performing melee attacks)

Giant Demoman

Robo-Demoman
  • Class: Tactician

Passives

  • Mechanical Body
  • Mindless
  • Relentless
  • Extreme Robo-Boom
    • Attacks have a 100% chance to deal additional damage to all enemies
    • Attacks are Catastrophic

Abilities

  • Kaboom!
    • Type: Explosion, Gun, Ranged
    • Target: One enemy
    • Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
    • Special: High Crits (Higher chance of critical hits)
  • Frag Grenades
    • Type: Explosion, Gun, Ranged
    • Target: One enemy
    • Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
    • Special: Deadly Crits (Deals extra damage with critical hits)
    • One enemy: Bleeding x2 (Deals damage over time and whenever performing an offensive action; Can stack up to 3 times)
    • One enemy: Shrapnel (Applies Bleeding to other enemies)
  • Time Bombs
    • Type: Gun, Ranged
    • Target: All enemies
    • Special: Subtle (Does not trigger most status effects)
    • Special: Catastrophic (Ignores Protection and Avoidance effects; Always hits)
    • All enemies: Tick Tick Tick... (Bombs exploding on the next round)

Giant Über Medic

Robo-Medic
  • Class: Generalist

Passives

  • Mechanical Body
  • Mindless
  • Relentless
  • Extreme ÜberCharge 100%
    • Starts the battle with 100% ÜberCharge
    • Gains 10% ÜberCharge at every round and when performing Heal actions
    • Becomes ÜberCharged when ÜberCharging another ally (Both target ally and Robo-Medic become ÜberCharged)

Abilities

  • Syringe Gun
    • Type: Gun, Ranged
    • Target: One enemy
    • One enemy: Drained Energy (Reduces all stats)
    • Self: Energy Drain (Restores health and stamina)
  • Healing Gun
    • Type: Buff
    • Target: One ally
    • Special: Restore Health (Recovers 25% of maximum health)
  • Robo-ÜberCharge
    • Type: Buff, Tech
    • Target: One ally
    • One ally: Extreme ÜberCharge
      • Prevents all damage and debuffs dealt to this target until next round
      • Next attack gains True Strike, Guaranteed Hit and Guaranteed Crit
      • Completely restores all allies' health and stamina when applied

Giant Heavy

Robo-Heavy
  • Class: Bruiser

Passives

  • Mechanical Body
  • Mindless
  • Relentless
  • Extreme Robo-Resistance
    • Protects allies from single-target and area attacks
    • Reduces damage taken by 50%

Abilities

  • Steel Fists
    • Type: Melee, Unarmed
    • Target: One enemy
    • Special: Exploits Protection (Deals extra damage against targets with Protection effects)
    • One enemy: Combo Setup (Next Unarmed attack against this target deals extra damage)
  • Heavy Machinegun
    • Type: Gun, Ranged
    • Target: One enemy
    • One enemy: Fumbling (Single-target attacks trigger counter-attacks)
    • One enemy: Flanked (Single-target attacks against this target trigger follow-up attacks)
  • Iron Curtain
    • Type: Gun, Ranged
    • Target: All enemies
    • Special: Deadly Crits (Deals extra damage with critical hits)
    • All enemies: Hobbled (Attacks cannot be Stealthy)
    • All enemies: Pummeled (Attacks against this target reduce its Evasion)

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