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Knightman

Bio[]

Knight Man is a Robot Master from Mega Man 6 designed to resemble a medieval knight with resistant armor. He was created primarily for combat, with high attack and defense attributes at the cost of lower mobility due to his weight. It is said that he has defeated over 1000 robots in duels. Knight Man is equipped with the Knight Crusher, a strong flail (sometimes called mace or morning star) with a long chain in his left arm which allows him to attack with huge power from great distances. In his right arm, he holds a resistant knight's shield, allowing him to block almost all attacks from the front.

Knight Man is one of the two Mega Man 6 Robot Masters to be designed specifically for combat (the other being Tomahawk Man), though not explicitly for the First Annual Robot Tournament. In the First Annual Robot Tournament, he was reprogrammed by Mr. X to help him conquer the world. Because of his spirit of chivalry and honor, Yamato Man has great respect for him, and ironically, his weakness is the Yamato Spear, due to its ability to go around his shield and pierce his armor.

When recruited[]

"I've defeated over 1000 robots in duels. Shall we fight the Incursions now?"

Class: Bruiser[]

Gains Enraged when attacking or being attacked by Scrappers. Increases all stats up to two times. Vulnerable to critical hits by Blasters. 

Knightsprite

Knight Man's battle sprite.


Passives[]

Heavy Metal - immune to Bleeding, Burning, and Chilled. Very high Crit resistance.

Robot Master - also immune to Poison and Bio attacks.

Defensive stance - chance to block attacks, taking reduced damage


Attacks[]

Level 1 - Knight Crush

  • Ranged Vibranium
  • One Enemy
  • (enemy) Off-Balance - cannot counter attacks
  • (enemy) Staggered - cannot dodge attacks
  • (all allies) Focused - accuracy increased by 25%


Level 2 - Shield Dash

  • Melee Vibranium
  • One Enemy
  • (enemy) Cornered - cannot protect allies
  • (enemy) Hobbled - attacks cannot be Stealthy
  • (all allies) Agile - evasion increased by 25%


Level 6 - Shield Guard

  • Buff Self
  • 3 round cooldown
  • (self) Shield Guard (2 rounds) - protects allies from single-target and area attacks. Counters melee attacks with Shield Dash. Counters ranged attacks with Knight Crush.
  • (all allies) Fortified - defense increased by 25%


Level 9 - Flail Roundhouse

  • Ranged Vibranium
  • 2 round cooldown
  • All Enemies
  • (special) Catastrophic - always hits and cannot be protected against
  • (special) Deadly Crits - deals extra damage on critical hits
  • (special) Exploit Opportunity - does extra damage to enemies with Impaired, Neutralized, Exhausted, Staggered, Cornered, Winded, Hobbled, or Off-Balance.
  • (all allies) Strengthened - attack increased by 25%


Team-Up Bonuses[]

Alias-Less

Chain Gang

Good Knight

Proud to Serve

Red In The Ledger

Safety First

Tin Men

Valor - with Yamato Man

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