Exor is a giant sword-like member of the Smithy Gang and a major antagonist in Super Mario RPG: Legend of the Seven Stars. Exor is actually composed of four parts: his Left Eye, his Right Eye, his Mouth (which is inexplicably translated Neosquid), and the skull-shaped pommel (named Exor) that controls the entire body. Exor is used as an inter-dimensional gateway between Mario's dimension, home of the Mushroom Kingdom, and Smithy's dimension, where Smithy's Factory is located. Consequently, Exor can transport an infinite number of troops and weapons for the Smithy Gang.

The iconic and recurring image of Super Mario RPG: Legend of the Seven Stars is Exor embedded in Bowser's Keep.

When encountered

“HALT! Who goes there!? A Trespasser! The castle now belongs to us. The Smithy Gang. This will be our first step in taking over the world. And if it wasn't for nosey characters like you, we'd practically own this world! Let's see you deal with this!”

Class: Blaster

Gains Focused Attacks when attacking or attacked by Bruisers. Attacks ignore defense and are guaranteed to crit.


Relentless - immune to Stun, Cower, Exhaustion, and Prevention effects
A force is protecting Exor! - Before you can damage Exor's main body, you have to destroy his eyes and mouth. When their life bars are depleted, they will be stunned, and attacking them again will damage the main body. They will regenerate after three rounds.


Penance Stare
Psychic Melee
One Enemy
(special) Psychic Attack - ignores most Counter, Avoidance, Protect, and Shield effects.
(enemy) Migraine - reduced damage on next attack

Gunk Ball
Ranged Bio
One Enemy
(enemy) Anti-magic - cannot use Magic abilities.

Laser Shot
Ranged Energy
One Enemy

Ranged Fire
One Enemy
(enemy) Burning - takes damage each turn. Defense reduced.

Ranged Fire Energy Magic
All Enemies
(special) Catastrophic - always hits and cannot be protected against
(enemy) Radiation Exposure - takes damage each turn. Vulnerable to Energy attacks.

Slashing Melee
One Enemy
(enemy) Bleeding - takes damage each turn and when attacking.

Water Blast
Ranged Water
All Enemies
(special) Catastrophic - always hits and cannot be protected against
(enemy) Waterlogged - reduces evasion but prevents burning.

Aurora Flash
Ranged Magic Energy
All Enemies
(special) Catastrophic - always hits and cannot be protected against
(enemy) Blinded - next single-target attack has a chance to miss

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