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Blastericon  Modern Electro
Electro
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02   150
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   107
Attack: Bar01 Bar01 Bar01 Bar01 Bar01   42
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   21
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02   22
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02   27
Effects:
Cost and Requirements:

Complete Circuit Box collection

Organization/s:

Sinister Six, Masters of Evil

Bio:
Maxwell Dillion was an unambitious man working as lineman for the local power company. When one of his workers was knocked unconscious at the top of an utility pole, Max only agreed to save him as long as he was paid for it. Saving the other lineman, Max was suddenly struck by lightning, awakening the power to channel electricity. Realizing he could use these powers for his own selfish goals, he dubbed himself Electro and turned to a life of crime, often conflicting with the Amazing Spider-Man, As a founding member of the Sinister Six, Electro is considered one of the Webhead's deadliest foes. Under an arrangement by Nick Fury, Electro was apprehended and is now working with S.H.I.E.L.D. to aid against the Worthy and the Incursion crisis.

Power Blast Power Blast 50px link= Thunder Clap Level 2
Stamina Cost: 17% Stamina Cost: 14%
Target: One Enemy Target: One Enemy
Cooldown: n/a Cooldown: 1 Round
# of Hits: 1 # of Hits: 5
Hit/Critical: 95% / 11% Hit/Critical: 94% / 12%
Type: Ranged Electric Type: Melee Unarmed

Special Properties

Electrocution - Applies Agony to enemies with Static Charge; Has no effect on Magnetized targetsElectrocution - Applies Agony to enemies with Static Charge; Has no effect on Magnetized targets Electrocution

One Enemy

Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage. Static Charge
Short Circuit - Chance to cause Stun on mechanical TargetsShort Circuit - Chance to cause Stun on mechanical Targets Short Circuit

Special Properties

Exploit Machines - Guaranteed crit against mechanical targetsExploit Machines - Guaranteed crit against mechanical targets Exploit Machines
Charged Attack - Triggers Static Charge when usedCharged Attack - Triggers Static Charge when used Charged Attack

One Enemy

Melt Armor (2 rounds) - All attacks against this target ignore defenseMelt Armor (2 rounds) - All attacks against this target ignore defense Melt Armor
Shockwave Shockwave Level 6 50px link= Blackout Level 9
Stamina Cost: 18% Stamina Cost: 22%
Target: All Enemies Target: All Enemies
Cooldown: 1 Round Cooldown: 4 Rounds (Starts cooled down)
# of Hits: 3 # of Hits: 1
Hit/Critical: 100% / 32% Hit/Critical: 100% / 10%
Type: Ground Electric Type: Ranged Electric Energy

Special Properties

Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does Desperation Attack
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack

All Enemies

After-shock - Deals Electric Damage to affected character's team before the next action; Removed after triggeringAfter-shock - Deals Electric Damage to affected character's team before the next action; Removed after triggering After-shock (70% chance)

Self

Sparking Shield - Absorbs damage from enemy attacks; Applies Static Charge to attackers when hit; Immune to enemy Water and Electric attacksSparking Shield - Absorbs damage from enemy attacks; Applies Static Charge to attackers when hit; Immune to enemy Water and Electric attacks Sparking Shield
• Let's go catch a spider.

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

All Enemies

Downgrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain MagnetizedDowngrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized Downgrade
World Without Power (2 rounds) - Single-target attacks have a chance of hitting allies; Removes and prevents stat-increasing effectsWorld Without Power (2 rounds) - Single-target attacks have a chance of hitting allies; Removes and prevents stat-increasing effects World Without Power
Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks. Fried Circuits

All Allies

Skittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become StealthySkittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become Stealthy Skittering Darkness

Power Blast Power Blast 50px link= Thunder Clap Level 2
Stamina Cost: 17% Stamina Cost: 14%
Target: One Enemy Target: One Enemy
Cooldown: n/a Cooldown: 1 Round
# of Hits: 1 # of Hits: 5
Hit/Critical: 95% / 11% Hit/Critical: 94% / 12%
Type: Ranged Electric Type: Melee Unarmed

Special Properties

Lethal Shock - Deals extra damage on critical hits against targets with Static ChargeLethal Shock - Deals extra damage on critical hits against targets with Static Charge Lethal Shock
Electrocution - Applies Agony to enemies with Static Charge; Has no effect on Magnetized targetsElectrocution - Applies Agony to enemies with Static Charge; Has no effect on Magnetized targets Electrocution

One Enemy

Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage. Static Charge
Scorched - Reduces Attack; Removes a buff after each attack; Consumed by Ice attacks for extra damageScorched - Reduces Attack; Removes a buff after each attack; Consumed by Ice attacks for extra damage Scorched
Short Circuit - Chance to cause Stun on mechanical TargetsShort Circuit - Chance to cause Stun on mechanical Targets Short Circuit

Special Properties

Powerful Release - Consumes all stacks of Power to deal extra damagePowerful Release - Consumes all stacks of Power to deal extra damage Powerful Release
Recharging - Consumes Static Charge on the target to restore Health and StaminaRecharging - Consumes Static Charge on the target to restore Health and Stamina Recharging
Exploit Machines - Guaranteed crit against mechanical targetsExploit Machines - Guaranteed crit against mechanical targets Exploit Machines
Charged Attack - Triggers Static Charge when usedCharged Attack - Triggers Static Charge when used Charged Attack

One Enemy

Melt Armor (2 rounds) - All attacks against this target ignore defenseMelt Armor (2 rounds) - All attacks against this target ignore defense Melt Armor
Shockwave Shockwave Level 6 50px link= Blackout Level 9
Stamina Cost: 18% Stamina Cost: 22%
Target: All Enemies Target: All Enemies
Cooldown: 1 Round Cooldown: 4 Rounds (Starts cooled down)
# of Hits: 3 # of Hits: 1
Hit/Critical: 100% / 32% Hit/Critical: 100% / 10%
Type: Ground Electric Type: Ranged Electric Energy

Special Properties

Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does Desperation Attack
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack
Burst Lightning - This attack can hit flying targets who are affected with Static ChargeBurst Lightning - This attack can hit flying targets who are affected with Static Charge Burst Lightning

All Enemies

After-shock - Deals Electric Damage to affected character's team before the next action; Removed after triggeringAfter-shock - Deals Electric Damage to affected character's team before the next action; Removed after triggering After-shock (70% chance)

Self

Sparking Shield - Absorbs damage from enemy attacks; Applies Static Charge to attackers when hit; Immune to enemy Water and Electric attacksSparking Shield - Absorbs damage from enemy attacks; Applies Static Charge to attackers when hit; Immune to enemy Water and Electric attacks Sparking Shield
Power - Increases damage by 1%; Stacks up to 10 timesPower - Increases damage by 1%; Stacks up to 10 times Power x5

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic
Discharging - Consumes all stacks of Volt to deal extra damageDischarging - Consumes all stacks of Volt to deal extra damage Discharging
Power Surge - •  All Allies' Electric effects are consumed for extra damagePower Surge - •  All Allies' Electric effects are consumed for extra damage Power Surge

All Enemies

Downgrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain MagnetizedDowngrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized Downgrade
World Without Power (2 rounds) - Single-target attacks have a chance of hitting allies; Removes and prevents stat-increasing effectsWorld Without Power (2 rounds) - Single-target attacks have a chance of hitting allies; Removes and prevents stat-increasing effects World Without Power
Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks. Fried Circuits

All Allies

Skittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become StealthySkittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become Stealthy Skittering Darkness

Blastericon  Modern Electro
Electro
Base Stats
Health: Bar01 Bar01 Bar01 Bar01 Bar02   150
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02   107
Attack: Bar01 Bar01 Bar01 Bar01 Bar01   42
Defense: Bar01 Bar01 Bar02 Bar02 Bar02   21
Accuracy: Bar01 Bar01 Bar02 Bar02 Bar02   22
Evasion: Bar01 Bar01 Bar01 Bar02 Bar02   27
Effects:
Cost and Requirements:

Complete Circuit Box collection

Organization/s:

Sinister Six, Masters of Evil

Bio:
Maxwell Dillion was an unambitious man working as lineman for the local power company. When one of his workers was knocked unconscious at the top of an utility pole, Max only agreed to save him as long as he was paid for it. Saving the other lineman, Max was suddenly struck by lightning, awakening the power to channel electricity. Realizing he could use these powers for his own selfish goals, he dubbed himself Electro and turned to a life of crime, often conflicting with the Amazing Spider-Man, As a founding member of the Sinister Six, Electro is considered one of the Webhead's deadliest foes. Under an arrangement by Nick Fury, Electro was apprehended and is now working with S.H.I.E.L.D. to aid against the Worthy and the Incursion crisis.

Power Blast Power Blast 50px link= Thunder Clap Level 2
Stamina Cost: 17% Stamina Cost: 14%
Target: One Enemy Target: One Enemy
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: 5
Hit/Critical: 95% / 11% Hit/Critical: 94% / 12%
Type: Ranged Electric Type: Melee Unarmed

One Enemy

Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage. Static Charge
Short Circuit - Chance to cause Stun on mechanical TargetsShort Circuit - Chance to cause Stun on mechanical Targets Short Circuit

Special Properties

Exploit Machines - Guaranteed crit against mechanical targetsExploit Machines - Guaranteed crit against mechanical targets Exploit Machines
Charged Attack - Triggers Static Charge when usedCharged Attack - Triggers Static Charge when used Charged Attack
Shockwave Shockwave Level 6 50px link= Blackout Level 9
Stamina Cost: 18% Stamina Cost: 22%
Target: All Enemies Target: All Enemies
Cooldown: 1 round Cooldown: 4 rounds - Starts cooled down for 2 rounds
# of Hits: 3 # of Hits: 1
Hit/Critical: 100% / 32% Hit/Critical: 100%/10%
Type: Ranged Electric Type: Ranged Electric Energy

Special Properties

Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does Desperation Attack

Self

Sparking Shield - Absorbs damage from enemy attacks; Applies Static Charge to attacker when hit; Attacks using the Sparkplugger are critical hits against targets with Static Charge on themSparking Shield - Absorbs damage from enemy attacks; Applies Static Charge to attacker when hit; Attacks using the Sparkplugger are critical hits against targets with Static Charge on them Sparking Shield
• Let's go catch a spider.

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

All Allies

Skittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become StealthySkittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become Stealthy Skittering Darkness

All Enemies

Downgrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain MagnetizedDowngrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized Downgrade
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally Disoriented
Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks. Fried Circuits

Power Blast Power Blast 50px link= Thunder Clap Level 2
Stamina Cost: 17% Stamina Cost: 14%
Target: One Enemy Target: One Enemy
Cooldown: n/a Cooldown: n/a
# of Hits: 1 # of Hits: 5
Hit/Critical: 95% / 11% Hit/Critical: 94% / 12%
Type: Ranged Electric Type: Melee Unarmed

Special Properties

Exploits Magnetism - • Deals extra damage against Magnetized targetsExploits Magnetism - • Deals extra damage against Magnetized targets Exploits Magnetism

One Enemy

Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage.Static Charge (3 rounds) - Nearby electric attacks may chain to this target, causing extra damage. Static Charge
Short Circuit - Chance to cause Stun on mechanical TargetsShort Circuit - Chance to cause Stun on mechanical Targets Short Circuit

Special Properties

Exploit Machines - Guaranteed crit against mechanical targetsExploit Machines - Guaranteed crit against mechanical targets Exploit Machines
Charged Attack - Triggers Static Charge when usedCharged Attack - Triggers Static Charge when used Charged Attack

One Enemy

Melt Armor (2 rounds) - All attacks against this target ignore defenseMelt Armor (2 rounds) - All attacks against this target ignore defense Melt Armor
Shockwave Shockwave Level 6 50px link= Blackout Level 9
Stamina Cost: 18% Stamina Cost: 22%
Target: All Enemies Target: All Enemies
Cooldown: 1 round Cooldown: 4 rounds - Starts cooled down for 2 rounds
# of Hits: 3 # of Hits: 1
Hit/Critical: 100% / 32% Hit/Critical: 100%/10%
Type: Ranged Electric Type: Ranged Electric Energy

Special Properties

Desperation Attack - The lower this character's Health, the more damage this attack doesDesperation Attack - The lower this character's Health, the more damage this attack does Desperation Attack

Self

Sparking Shield - Absorbs damage from enemy attacks; Applies Static Charge to attacker when hit; Attacks using the Sparkplugger are critical hits against targets with Static Charge on themSparking Shield - Absorbs damage from enemy attacks; Applies Static Charge to attacker when hit; Attacks using the Sparkplugger are critical hits against targets with Static Charge on them Sparking Shield

All Enemies

Magnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacksMagnetized (2 rounds) - Attacks from this character can't crit; Can't dodge attacks Magnetized

Special Properties

Catastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hitCatastrophic - Can't be Protected against; Ignores most Avoidance effects; Guaranteed to hit Catastrophic

All Allies

Skittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become StealthySkittering Darkness (2 rounds) - 50% Chance to avoid attacks; Attacks become Stealthy Skittering Darkness

All Enemies

Downgrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain MagnetizedDowngrade (1 round) - Prevents Technology attacks; Removes beneficial Technology status effects; Affected metal targets gain Magnetized Downgrade
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally Disoriented
Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect.Cower (2 rounds) - Attacks have a 20% chance to fail.; Fear effect. Cower
Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks.Fried Circuits (1 round) - Stuns enemies with Mechanical Bodies, and leaves them vulnerable to critical attacks. Fried Circuits

If anyone wants any idea what Blackout would look like, here is a clip I found on youtube. It isnt great quality, but you get the idea from 0:05 or so to 0:26

https://www.youtube.com/watch?v=zMNwPvzMbRc

Character-Restricted Empowered ISO-8[]

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