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Goon-vm-drill

Bio

A Savage Earth Barbaric Machine Beast who ends his sentences with -dori and can fire his Dri-Cam Attack from his drill on his head. He was sent by Yogostein to find the "Golden Dragon" in hope that it was the Horonderthal. Drill Banki accidentally revived the Ancient Engines instead and was berated by Yogostein to find them under the impression that they were the Horonderthal. Taking out his frustrations on the Go-ongers, Drill Banki is the first to be destroyed by Kyoretsu-Oh.

Class: Infiltrator

Gains Combat Reflexes when attacking or attacked by Tacticians. Counters attacks and attacks become Stealthy.

Passives

Mechanical Body
Relentless
Wallbreaker - performs a follow-up attack against enemies that are protecting or shielded
Heavy Metal - immune to Bleeding, Burning, and Chilled. Very high crit resistance.
Spines - applies Bleeding to melee attackers.

Attacks

Head Drill
Slashing Melee
One Enemy
10 hits
(special) Hemorrhaging attack - causes all applications of Bleeding to trigger
(enemy) 3x bleeding - takes damage each turn or when performing hostile actions.

Flying Discs
Slashing Ranged
All Enemies
9 hits
(enemy) Lock-On - taking extra damage from ranged attacks
(enemy) Pain - increases damage taken

Debris Smash
Ranged
All Enemies
(special) Deadly Crits - deals extra damage on critical hits
(enemy) Incapactation - chance to lose a turn

Drill Ambush
Slashing Melee
One Enemy
(special) Stealthy - does not trigger counter or protect abilities
(enemy) Tenderized - takes extra damage from slashing attacks

Doricam Attack
Ranged Energy Explosion
One Enemy
(special) Deadly Crits - deals extra damage on critical hits
(enemy) Off-Balance - cannot dodge attacks
(enemy) Exposed - defense decreased by 25%

Pain
Unarmed Melee
One Enemy
(special) Deadly Crits - deals extra damage on critical hits
(special) Exploits Exposure - does extra damage to exposed targets

Earth Mover
Ground
All Enemies
(special) Stealthy - does not trigger counter or protect abilities.
(special) Ground Attack - ignores evasion and protect effects.
(enemy) Collapsing Infrastructure - takes damage each turn. Stacks increase when hit by ground attacks. Cannot be removed.

Electric Eyes
Ranged Electric Energy
One Enemy
(enemy) Static Charge - nearby electric attacks may chain to this target, causing extra damage.
(enemy) Impaired - attacks do 20% less damage and cannot crit.

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