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Donkey kong

Bio

Donkey Kong is an anthropomorphic mountain gorilla appearing in the Donkey Kong and Mario video game franchises. A popular character, he has appeared in many video games. Donkey Kong was Jumpman's first opponent in Nintendo's popular 1981 arcade game, Donkey Kong. Since then he has starred in his own series of games, starting with 1994's Donkey Kong Country for the Super Nintendo Entertainment System, and remains an important character in the spin-off games of the Mario series.

DK debuted at the same time as Mario, and he still appears with Mario on occasion, appearing as a playable character in the Mario Kart and Super Smash Bros. series, and is the primary antagonist in the Mario vs. Donkey Kong games.

Class: Bruiser

Becomes Enraged when attacking or attacked by Scrappers, increasing all stats up to two times.

Passives

Collect Bananas (team) - Chance to collect bananas when attacking, restoring health.
Jungle Rumble - grants Jungle Warfare to all allies. Not removed when DK is deleted.

Attacks

L1 - Kong Fists Multi-function

Giant Punch
Unarmed Melee
One Enemy
(special) Exploits Combos - does extra damage to enemies with Combo Setup
(special) Deadly Crits - deals extra damage on critical hits
(enemy) Disadvantage - creates a negative effect according to the class of the target.

Spinning Kong
Unarmed Melee
All Enemies
(self) Agile - evasion increased by 25%
(enemy) Combo Setup - next unarmed attack against this target does extra damage.

L2 - Tossing Multi-function

Barrel Toss
Ranged Explosive
One Enemy
(self) Strengthened - attack increased by 25%
(enemy) Hobbled - attacks cannot be Stealthy
(enemy) Incapacitation - chance to lose a turn

Bananarang
Ranged Slashing
All Enemies
1 round cooldown
(special) Circular Flight - ignores protect and counter effects/
(self) Focused - accuracy increased by 25%
(enemy) Lock-On - takes extra damage from ranged attacks
(enemy) Weakened - attack reduced by 25%
(enemy) Dizzy - accuracy reduced by 25%

L6 - Barrel Cannon
Explosive Melee
One Enemy
(enemy) Fumbling - single-target attacks provoke a counter-attack
(enemy) Slowed - evasion decreased by 25%
(enemy) Exposed - defense decreased by 25%
(self) Fortified - defense increased by 25%

L9 - Simian Slam
Ground
All Enemies
3 round cooldown
(special) Ground Attack - ignores protect and avoidance effects.
(special) Finest Hour! - does extra damage when Shielded, Healing, Strengthened, Fortified, Focused, or Agile.
(special) Paragon Exploiter - does extra damage to enemies with Combo Setup, Stun, Dizzy, Weakened, Slowed, or Exposed.
(enemy) Collapsing Infrastructure - takes damage each turn. Stacks increase when hit by Ground attacks. Cannot be removed.

Team-up Bonuses

Alias-less
Bombs Away
Fully Armed
Furry
Monkeying Around
Red in the Ledger
Seismic Shuffle
Tossers

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