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DOMINO (MARVEL) Neena Thurman was experimented upon in a program intended to produce "The Perfect Weapon". As with other experimented-upon origin stories, she escaped. Her mutant power is psionically induced luck.

Domino's my favorite Marvel Comics character whose comics I never even read. I just like her eyepatch design. She's more designed for support / disabler, as her attacks deal good damage but she lacks a Big Damage kind of attack.

  • Class: Tactician
  • HP: 3/5
  • Stamina: 4/5
  • Attack: 2/5
  • Defense: 3/5
  • Accuracy: 4/5
  • Evasion: 3/5
  • Passives:
    • Lucky - Domino's attacks all have High Crits.
      • - Domino has a 20% chance of dodging all physical attacks. If she dodges with this, the attacker gets the Unlucky debuff.
      • - Domino has a 40% chance of getting Lucky Break during her turn.
        • Lucky Break - increased chance of dodging the next attack. Domino gets an extra turn if she is attacked. (This counts towards the one extra turn maximum).
  1. Level 1 - ISO-8 Loaded MP-50 (Gun Ranged) - Domino fires a burst of automatic fire loaded with debuffing ISO-8 rounds. Single target, two hits.
    • Chaos Shot - Has a chance to cause Burning, Chilled, Biofeedback, or Radiation Exposure
  2. Level 2 - Twin SIG-Pros (Gun Ranged) - Domino draws two semi-automatic pistols and goes crazy on the enemy team. All enemies, 6 hits. Cooldown one round.
    • Chance to cause Dazed on each enemy.
    • Gives Domino the Focused and Firefight buffs.
      • Firefight - high chance of countering ranged attacks with the ISO-8 Loaded MP-50. Lasts one turn.
  3. Level 6 - Pistol Whip (Gun Unarmed Melee) - Domino fires a shot, charges in with a kick to the temple, then ends with, well, a Pistol Whip. Single target, three hits. Cooldown one round.
    • Causes Disoriented and Hobbled.
    • Gives Domino a Lucky Break. (Does not stack with an existing Lucky Break if she has one already).
  4. Level 9 - Bullet Curtain (Gun Ranged) - Domino pulls out her customized Assault Rifle and empties her cartridge at a single enemy, pinning him down. Single target, six hits. Cooldown one round.
    • Cannot be countered if it hits.
    • Skillshot - Has a chance to cause Staggered, Exposed or Cornered
    • Gives the enemy the Pinned Down debuff.
      • Pinned Down - can only use Buff type and/or Stealthy actions. Lasts one round.

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