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Dekabreak wallpaper by blakehunter-d37onhi
DekaBreak Zenkai!! DekaBreak Theme !03:44

DekaBreak Zenkai!! DekaBreak Theme !

Roll call

"Facing outrageous evil! Smashing the darkness of fear! The Daybreak Detective! DekaBreak!

Six! It's good to be invincible!"


Class: Generalist

No strengths or weaknesses against any class.


Passives

Bullet catch - chance to negate ranged attacks

Fearless - immune to Fear effects

Supersonic speed - takes two actions per round. Increased chance to take the first turn.

Attacks

L1 - BraceThrottle Punches - Multi Function


Speed Increase: Lightning Fist

  • Unarmed Melee
  • One Enemy
  • 20 hits
  • (enemy) Combo Setup - next unarmed attack against this unit does extra damage
  • (self) Quickness - Accuracy and evasion increased. Counters the next attack.


Strength Increase - Power Fist (default counter / follow-up)

  • Unarmed Melee
  • One Enemy
  • (special) Exploits Combos - does extra damage to enemies with Combo Setup
  • (special) Deadly Crits - deals extra damage on critical hits
  • (enemy) Remove Buffs
  • (self) Unstoppable Force - unarmed attacks do more damage


L2 - Electric Shockwave

  • Electric Ground
  • One Enemy
  • (special) Ground Attack - ignores most avoidance and protect effects.
  • (special) Deadly Crits - deals extra damage on critical hits
  • (enemy) Hobbled - attacks cannot be stealthy
  • (enemy) Staggered - cannot dodge attacks
  • (enemy) Fumbling - single-target attacks provoke a counter-attack
  • (self) Breakthrough - next attack is guaranteed to be a critical hit


L6 - BraceThrottle Blasts- Multi-function


Fire Fist

  • Ranged Fire Explosion
  • One Enemy
  • (special) Deadly Crits - deals extra damage on critical hits
  • (special) Exploits Burning - does extra damage to burning targets.
  • (special) Scorched - applies Scorched to burning enemies.
  • (enemy) Burning - takes damage each turn. Defense reduced.


Cyclone Blast

  • Ranged Sonic
  • All Enemies
  • 2 round cooldown
  • (special) Catastrophic - always hits and cannot be protected against
  • (enemy) Disoriented - single-target attacks have a chance to hit an ally
  • (enemy) Dizzy - accuracy decreased by 25%
  • (enemy) Off-Balance - cannot counter attacks


Fire Extinguisher

  • Ranged Water
  • All Enemies
  • 2 round cooldown
  • (enemy) Extinguished - fire and energy attacks do less damage
  • (enemy) Blinded - next single-target attack has a 50% chance to miss


L9 - Delete Approved

  • Unarmed Melee
  • One Enemy
  • 3 round cooldown - starts cooled down
  • (special) Deadly Crits - deals extra damage on critical hits
  • (Special) True Strike - ignores most avoidance effects
  • (special) Guaranteed hit
  • (special) Exploitation - exploits everything exploitable
  • (enemy) Fatal Blow - instantly defeats enemies under 30% health.


Team-Up Bonuses

Big in Japan

Bodies in Motion

Fully Armed

Haste

Hot Stuff

Orphanage

Power Rangers

Safety First

Seismic Shuffle

Serve and Protect

Shooting The Breeze

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