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Generalisticon  Deadman
Deadman
Base Stats
Health: Bar01 Bar02 Bar02 Bar02 Bar02  
Stamina: Bar01 Bar01 Bar01 Bar01 Bar01  
Attack: Bar01 Bar02 Bar02 Bar02 Bar02  
Defense: Bar01 Bar02 Bar02 Bar02 Bar02  
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  
Effects:
Cost and Requirements:
Organization/s:
Bio:
Boston Brand was once a famed circus acrobat under the name of Deadman, a stage persona including a red costume and white corpse makeup. That all changed when he got murdered by the League of Assassins during a performance. For the many kindnesses that Brand had performed during his life, Deadman was saved and given his powers by Hindu goddess of balance, Rama Kushna, so that he should find his killer and settle the score. His semi-resurrection is both a blessing and a curse, for that his powers include permanent intangibility and the inability to be seen or heard by anyone.
Possessing the Enemy Possessing the Enemy 50px link= Taking Matters into My Own Hands Level 2
Stamina Cost: No Cost Stamina Cost: No Cost
Target: One Enemy Target: One Ally
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: n/a # of Hits: n/a
Hit/Critical: 100% Hit/Critical: n/a
Type: Debuff Type: Buff

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Manipulated (2 rounds) - Suppresses most effects that prevent or remove debuffsManipulated (2 rounds) - Suppresses most effects that prevent or remove debuffs Manipulated
Possessed (expires next turn) - Psychic effect which causes the target to immediately attack an ally; Cannot use any action besides Recharge on the next turnPossessed (expires next turn) - Psychic effect which causes the target to immediately attack an ally; Cannot use any action besides Recharge on the next turn Possessed

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Ally

Ally Possession - Gains an extra turn each round; Gains the extended recharge action, Forfeiting Possession; If this character gets defeated, Deadman leaves the body and returns to his regular formAlly Possession - Gains an extra turn each round; Gains the extended recharge action, Forfeiting Possession; If this character gets defeated, Deadman leaves the body and returns to his regular form Ally Possession
50px link= Leaving Them Broken Level 6 50px link= Trail of Madness Level 9
Stamina Cost: No Cost Stamina Cost: No Cost
Target: One Enemy Target: One Enemy
Total Damage: n/a Total Damage: n/a
Cooldown: n/a Cooldown: n/a
# of Hits: n/a # of Hits: n/a
Hit/Critical: 100% Hit/Critical: 100%
Type: Debuff Type: Debuff

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Broken Will (2 rounds) - Reduces damage done on next attackBroken Will (2 rounds) - Reduces damage done on next attack Broken Will
Disabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacksDisabled - The next action executed becomes locked out for two rounds; This does not lock out counter-attacks or trigger off of counter-attacks Disabled
 (1 round) - Single-target attacks provoke a counter-attack (1 round) - Single-target attacks provoke a counter-attack Fumbling
Generalized (2 rounds) - Removes effects from Class bonuses; Prevents this character from gaining Class benefitsGeneralized (2 rounds) - Removes effects from Class bonuses; Prevents this character from gaining Class benefits Generalized
Mental Anguish (1 round) - Takes heavy damage after performing the next offensive action; Removed after any action other than a quick action; Produces Mental Scarring if the target takes damageMental Anguish (1 round) - Takes heavy damage after performing the next offensive action; Removed after any action other than a quick action; Produces Mental Scarring if the target takes damage Mental Anguish

Special Properties

Subtle - Does not trigger most status effectsSubtle - Does not trigger most status effects Subtle

One Enemy

Bleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 timesBleeding (3 rounds) - Taking damage every round or after performing hostile actions; This effect can be applied 3 times Bleeding
Demolished (2 rounds) - Prevents the damage reduction of damage reducing effectsDemolished (2 rounds) - Prevents the damage reduction of damage reducing effects Demolished
Disoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an allyDisoriented (1 round) - Single-target attacks have a chance of hitting allies; Removed after attacking an ally Disoriented
Exposure - Increases damage taken from damage over time effectsExposure - Increases damage taken from damage over time effects Exposure
Fatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% healthFatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% health Fatal Blow




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