Marvel: Avengers Alliance Fanfic Universe Wiki
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Daredevil
Organization: The Hand

Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar01 Bar02  4
Stamina: Bar01 Bar01 Bar01 Bar02 Bar02  3
Attack: Bar01 Bar01 Bar01 Bar01 Bar02  4
Defense: Bar01 Bar01 Bar01 Bar01 Bar01  5
Accuracy: Bar01 Bar01 Bar01 Bar01 Bar01  5
Evasion: Bar01 Bar01 Bar01 Bar01 Bar01  5
Initiative: 0
Effects:

Beast of the Hand - Gain a random benefit after attacking or when attacked, based on the class of the enemy attacking or attacked; All attacks are permanently Stealthy and do not trigger counter-attacks or protect abilitiesBeast of the Hand - Gain a random benefit after attacking or when attacked, based on the class of the enemy attacking or attacked; All attacks are permanently Stealthy and do not trigger counter-attacks or protect abilities Beast of the Hand
Hand's Influence - Immune to Delirium and Psychic effects; If Daredevil is alone in combat, summons two ninjas of the Hand into battleHand's Influence - Immune to Delirium and Psychic effects; If Daredevil is alone in combat, summons two ninjas of the Hand into battle Hand's Influence
Bestial Sense - Attacks against Daredevil and his allies cannot be Stealthy; Performs a pre-emptive counter against attacks that would be Stealthy; Immune to blind or fear effects; Can hit targets that are invisible or hiddenBestial Sense - Attacks against Daredevil and his allies cannot be Stealthy; Performs a pre-emptive counter against attacks that would be Stealthy; Immune to blind or fear effects; Can hit targets that are invisible or hidden Bestial Sense
Relentless - Immune to Stun, Exhaustion, Cower and prevention effectsRelentless - Immune to Stun, Exhaustion, Cower and prevention effects Relentless

Takes 2 actions every round.

Appearances
First Marvel: Avengers Alliance Appearance:
First Comic Appearance: None
Story Appearances
Season 1: None
Season 2: None
Season 3: None
Special Operations Appearances
Missions:
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

Action Type Target # of Hits Effect
Punishing Blows Melee One Enemy 2
Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit​​​
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects True Strike​​​

One Enemy

Pressure Points - Has a chance to cause Dizzy, Exposed, Slowed or WeakenedPressure Points - Has a chance to cause Dizzy, Exposed, Slowed or Weakened Pressure Points​​​
Inner Wound - Chance to apply Ravaged and up to 3 applications of Internal BleedingInner Wound - Chance to apply Ravaged and up to 3 applications of Internal Bleeding Inner Wound​​​
Fatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% healthFatal Blow (1 turn) - Defeats normal enemies with less than 20% health; Greatly damages bosses with less than 20% health Fatal Blow​​​
Dark Justice Ranged One Enemy 1
Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit​​​
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects True Strike​​​

One Enemy

Extreme Pain - Chance to apply up to 5 applications of PainExtreme Pain - Chance to apply up to 5 applications of Pain Extreme Pain​​​
Wide-Open (3 rounds) - Taking additional damage from melee attackWide-Open (3 rounds) - Taking additional damage from melee attack Wide-Open​​​
Targeted (1 round) - Attacks against this target are guaranteed to hit and critTargeted (1 round) - Attacks against this target are guaranteed to hit and crit Targeted​​​
City Shadows Melee Unarmed One Enemy 1
Special Properties

Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit​​​
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects True Strike​​​

One Enemy

{{{Effect Name}}} (2 rounds) - Stunned until hit by any action.{{{Effect Name}}} (2 rounds) - Stunned until hit by any action. Reduced Potential​​​
Disadvantage - Creates a negative effect according to the class of the targetDisadvantage - Creates a negative effect according to the class of the target Disadvantage​​​
 (1 round) - Single-target attacks provoke a counter-attack (1 round) - Single-target attacks provoke a counter-attack Fumbling​​​

Self

Toe-to-Toe (2 rounds) - Next melee attack deals extra damageToe-to-Toe (2 rounds) - Next melee attack deals extra damage Toe-to-Toe​​​
Devil Inside Melee One Enemy 3
Special Properties

Paragon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or WeakenedParagon Exploiter - Deals extra damage against targets with Combo Setup, Dizzy, Exposed, Slowed, Stunned or Weakened Paragon Exploiter​​​
Guaranteed Hit - 100% chance to hit..Guaranteed Hit - 100% chance to hit.. Guaranteed Hit​​​​
Exploits Bleeds - Deals extra damage against Bleeding targetsExploits Bleeds - Deals extra damage against Bleeding targets Exploits Bleeds​​
Brutal Strike - Damage cannot be prevented by resurrection effectsBrutal Strike - Damage cannot be prevented by resurrection effects Brutal Strike​​​
True Strike - Ignores most Avoidance effectsTrue Strike - Ignores most Avoidance effects True Strike​​​

Credits[]

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