Danny Phantom

Danny Fenton was once your typical shy kid--you know, kind of a wallflower. But all that changed one afternoon when Danny accidentally blew up his parents' laboratory and became ghost-hunting superhero Danny Phantom. Now 1/2 ghost, Danny's picked up some prety cool paranormal powers-- but only his best friends Samantha and Tucker know his secret. These days, Danny's busy fighting ghosts, saving the world and hiding his new identity--which is actually a whole lot easier than trying to survive ninth grade.

Class: Blaster

Gains Focused Attacks when attacking or attacked by Bruisers. Attacks are guaranteed to crit and ignore defense.


Flying - immune to ground attacks

Ghostly Body - immune to bleeding. Takes less damage from non-magic and non-psychic attacks. All attacks have Phased Advantage and Ethereal Strike.


Level 1 - Martial Arts

  • Unarmed Melee
  • 6 hits
  • One Enemy
  • (special) Exploits Combos - does extra damage to enemies with Combo Setup
  • (enemy) Combo Setup - next unarmed attack against this target does extra damage
  • (enemy) Flanked - single-target attacks against this target provide a follow-up attack
  • (self) Phased - avoid all non-magic and non-psychic attacks. Increased damage on next attack. Removed after attacking.

Level 2 - Phantom Freeze

  • Ranged Ice Energy
  • One Enemy
  • (special) Coldsnap - always crits Chilled targets
  • (enemy) Frozen - cannot dodge attacks.
  • (enemy) Deathfrost - takes Magic damage each turn. Loses stamina each turn. Counts as Chilled for actions that affect those targets.
  • (self) Focused - accuracy increased by 25%

Level 6 - Ghost Possession

  • Melee
  • One Enemy
  • (allies) Rejuvenate - restores health when used.
  • (enemy) Mind Control - chance to protect enemies from an ally's attack.
  • (enemy) Disoriented - single-target attacks have a chance to hit an ally
  • (enemy) Exhausted - cannot take extra turns
  • (self) Phased - avoid all non-magic and non-psychic attacks. Increased damage on next attack. Removed after attacking.

Level 9 - Shout

  • Ranged Sonic
  • All enemies
  • 2 round cooldown
  • (special) Catastrophic - always hits and cannot be protected against
  • (special) Deadly Crits - deals extra damage on critical hits
  • (enemy) Pressure Points - causes either Weakened, Slowed, Dizzy, or Exposed.

Team-Up Bonuses




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