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Cyborg
"Thanks for saving me from Grid. I'll do whatever I can to protect this world. I got these powers for a reason, right?"

Cyborg

Class: Blaster

Health: 4/5

Stamina: 3/5

Attack: 4/5

Defense: 3/5

Accuracy: 3/5

Evasion: 2/5

Team-Up Bonuses:

  • Big Guns
  • Fully Loaded
  • Justice League
  • Tin Men
  • Tiny Transistors

Passives:

  • Computer Interface
    • Takes reduced damage from robotic enemies
    • Resistant to tech attacks
  • Sensor Systems
    • Attacks against Cyborg cannot be stealthy
    • Takes reduced damage from counter and follow-up attacks
  • Nanite Regeneration
    • Restores a little health every turn
    • 30% chance to remove a debuff
    • Resistant to damage over time effects

Moves:

  1. Sonic Disruptor (Sonic Tech Ranged) - Single target, 3 hits.
    1. Stealthy
    2. Dizzy
    3. Disoriented
  2. Analytical Engine (Buff Debuff) (3 Round Cooldown) - All
    1. Quick Action
    2. Cyborg's Analysis
      1. Grants the class bonus to all allies
        1. Gives Morale Boost to Generalists
      2. Causes Disadvantage on all enemies
  3. Nanorobotic Healing (Tech Heal) (2 Round Cooldown) - Self
    1. Quick Action
    2. Tech Upgrade
    3. Restorative Nanobots
  4. Living Arsenal (Sonic Tech Ranged) - Single target, 2 hits.
    1. Exploits Dizzy
    2. Underdog
    3. Exploits Corruption
    4. Deadly Crits




Flashpoint Alt (Blaster/Bruiser)

Adds American Made

  • American Made
    • Gains a random buff at the start of each round
    • Chance to apply Targeted after attacking

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