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Bio

Crash Man is a combat Robot Master that was built by Dr. Wily using the designs of Bomb Man and Guts Man as a base with high speed and agility, the use of high explosives as primary weapons, and clad in a thick armour that can effectively withstand explosions. His Special Weapon is the Crash Bomber, powerful drill-like time bombs that attach themselves to their targets before detonating.

Crash Man is an honest, forthright individual who is usually obedient, if somewhat clumsy due to his lack of functional hands. However, he has a tendency to suffer from violent mood swings- he can be docile one moment and fly into psychotic rages the next, often going on destructive rampages with his bombs when angered. 
Crash Man by Fury89


Recruitment quote

"I'm Dr. Wily's trusted confidant... Crash Man!! I will fight for the glory of Wily!"


Class: Blaster

He always Critical Hits Bruisers

Attacking or being attacked by a Tactician gives the Tactician an extra turn


Passives

Robot Master - immune to Bleeding, Poison, Bio attacks, and Fried Circuits

Bomb-proof armor - Resistant to non-magic and non-psychic attacks.

Attacks

Level 1 - Crash Bomber

  • Ranged Explosive
  • Hits One Enemy
  • 5 hits
  • (special) Exploits shields - bypasses shields and does extra damage to enemies with them (Crash Bomber is effective against Wood Man)
  • (enemy) Lock-On - taking extra damage from Ranged attacks
  • (enemy) Fumbling - single-target attacks provoke a counter-attack
  • (enemy) Off-Balance - cannot counter attacks


Level 2 - Drill Punches

  • Unarmed Slashing Melee
  • Hits One Enemy
  • 6 hits
  • (special) Exploits Protection - deals more damage to enemies that are Protecting
  • (special) Exploits Combos - does even more damage to enemies with Combo Setup
  • (special) Hemorrhaging attack - causes all applications of Bleeding to trigger
  • (enemy) Tenderized - taking increased damage from Slashing attacks
  • (enemy) Exposed - defense reduced by 25%
  • (enemy) Bleeding - takes damage each turn and when attacking


Level 6 - Bombs Away

  • 2 round cooldown
  • Ranged Explosive
  • Hits All Enemies
  • 4 hits
  • (special) Deadly Crits - deals extra damage on critical hits
  • (special) Catastrophic - always hits and cannot be protected against
  • (special) Exploits Exposure - does more damage to Exposed targets
  • (enemy) Impaired - attacks do 20% less damage and cannot crit
  • (enemy) Burning - taking fire damage each turn with reduced defense


Level 9 - Time Bombs

  • 2 round cooldown
  • Debuff
  • Hits All Enemies
  • (special) Subtle - does not trigger most status effects
  • (special) Quick Action - does not consume a turn
  • (enemy) Time Bombs - these will explode at the end of the round.


Team-Up Bonuses

Alias-less

Bloodlust - can cause bleeding

Bombs Away

Crowded

Fully Armed - has an arsenal of weapons

Red in The Ledger - originally an antagonist

Robot Masters - bring another Robot Master

Safety First - wears a helmet

Tin Men - has robotic armor

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