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CLOAK

Male half of the Cloak and Dagger Duo, Tyrone Johnson was a runaway who was kidnapped along with Tandy Bowen and subjected to experimental drugs. His powers awakened afterwards, Cloak and Dagger now fight crime, especially those targetting young teens like their former selves.

  • Class: Infiltrator
  • HP: 3/5
  • Stamina: 2/5
  • Attack: 3/5
  • Defense: 4/5
  • Accuracy: 2/5
  • Evasion: 4/5
  • Passives:
    • Darkforce - Immune to death by damage over time effects
    • Every start of his turn, Cloak gains a stack of Darkforce Hunger.
      • Darkforce Hunger - deals Damage over time, but increases Cloak's attack and defense. Max four stacks. Counts as a debuff.
  1. Level 1 - Darkforce (Energy Ranged) - Cloak swipes his... cloak at the enemy, sending a wave of negative energy. Single target, single hit.
    • Stealthy
    • Deals extra damage to targets with Dark Draining (see below).
    • Cloak is healed a small amount of HP when attacking targets with Drak Draining.
  2. Level 2 - Shadowmeld (Passive Buff) - Cloak phases into the shadows. Cooldown three rounds.
    • - Grants the Darkforce Dimension buff to Cloak. Lasts two rounds.
      • - Cloak has a high chance of avoiding attacks.
      • - When attacked by a melee attack, Cloak retaliates by giving the enemy the Dark draining debuff.
        • Dark Draining - Deals damage over time. Lasts two rounds. Does not stack, cannot be removed by conventional means.
  3. Level 6 - Gnawing Hunger (Energy Melee) - Cloak wraps the enemy within his cloak and consumes his life force. Single target, single hit, high damage. Cooldown two rounds.
    • Stealthy
    • Deals extra damage per stack of Darkforce Hunger.
    • Heals Cloak proportionally to the damage dealt. Not a 1:1 ratio.
  4. Level 9 - Dimensional Cloak (Passive) - Cloak absorbs the target into the Darkforce Dimension. Single target, no damage. Cooldown two rounds.
    • Subtle
    • Target gains the Inside Darkforce buff/debuff. Lasts one round.
      • Target cannot do anything except Subtle abilities. They also cannot be damaged by non-Subtle attacks.
      • Can target enemies or other allies (can't target himself)
        • Regular non-DoT debuffs (staggered, blinded, dizzy, slowed, etc) are removed from Ally targets, and they gain the buff Reprieve.
          • DoT damage are halved, and ally will not die from DoT damage. Lasts one round.
        • Enemy targets gain the Dark draining debuff.

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