Marvel: Avengers Alliance Fanfic Universe Wiki
Advertisement

Bio[]

Chryssalid

Chryssalids are enemies that are encountered in XCOM: Enemy Unknown. Chryssalids are known to be one of the most annoying enemies in XCOM: Enemy Unknown. Chryssalids are first encountered during the first terror site mission, where they are said by Dr. Vahlen that they are "having no clear pattern of behaviour among the other alien species." Chryssalids are a real danger in terror sites among with Floaters. They might have no ranged weapons, but they are very dangerous indeed. They use their claws to kill XCOM soldiers or civillians. Other dangerous things from the Chryssalids are the fact that they have an abnormally high movement and can jump very high. The main dangerous thing of the Chryssalids are that other than their claws poisons enemies and they are immune to poison, they implant a Chryssalid egg to the Chryssalid's recent victim. Because of this, the egg suddenly makes the killed victim a "Zombie". If ignored, the zombies can later bursted out in a violent reaction, and a baby Chryssalid emerges. And after 3 turns, these babies grows to normal Chryssalids. Chryssalids are also known to ambush Sniper XCOM soldiers alike at the first time they are spotted. In the expansion pack, Enemy Within, Chryssalids have another unique trait. They can "see" cloaked soldiers that are hidden with the Mimetic Skin gene mod, but they cannot attack the hidden soldier.

Class[]

Scrapper

Scrapper

  • Deals more damage to Infiltrators and does a follow-up attack against Infiltrators and gains Close Quarter Combat when being attacked or attacking Infiltrators.
  • Vulnernable to Bruisers. Bruisers gains Enraged when being attacked or attacking Scrappers, increasing all stats

Stats[]

  • Health: Bar01 Bar01 Bar01 Bar02 Bar02
  • Stamina: Bar01 Bar01 Bar01 Bar01 Bar01
  • Attack: Bar01 Bar01 Bar01 Bar01 Bar02
  • Defense: Bar01 Bar01 Bar01 Bar02 Bar02
  • Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02
  • Evasion: Bar01 Bar01 Bar01 Bar01 Bar02

Passives[]

Effect BG 3 GreenEffect Icon 001Alien Insectoid Physiology

  • Immune to poison related effects.
  • All attacks exploits poisoned targets.
  • Cannot be stunned or incapacitated.
  • Cannot be mind controlled and takes reduced damage from psychic attacks.

Effect BG 2 GreenEffect Icon 083Implant

  • Killing an enemy doesn't removes the killed enemy from the battle, but still counts as "dead".
  • After 3 turns the killed enemy remains at the battle, a new Chryssalid will join the battle.
  • However, if there are already 3 allies in the team, all enemies are inflicted with Intimidated.

Actions[]

Claw Slash

  • 1 hit.
  • Attacks one enemy.
  • Melee unarmed slashing attack.
  • Inflicts:
    • Poisoned: Takes damage every turn and reduces attack.

Leaping Ambush

  • 2 hit.
  • Attacks one enemy.
  • Melee attack.
  • Inflicts:
    • Combo Setup: Takes more damage from unarmed melee attacks.
  • Special properties:
    • Stealthy: Doesn't trigger any counter or protect effects.

Claw Combo

  • 3 hits.
  • Attacks one enemy.
  • Melee attack.
  • Inflicts:
    • Poisoned: Takes damage every turn and reduces damage.
    • Cower: 30% chance to lose a turn next turn.

Notes[]

  • In XCOM: Enemy Unknown, Chryssalid's only attack is a claw attack. Here, it is expanded to 2 more.
  • The Implant passive of the Chryssalid, in Enemy Unknown spawns a zombie first before a Chryssalid.
Advertisement