This is just a short spin-off of my blog, focusing on Master Chief's Level 6. It works like Punisher's armory. It has no stamina cost, and no cooldown, and is a quick action. It changes his level 1. For the Halo Nation out there, I'm not including weapons past Halo 3, or the first Trilogy. It gets too hectic, and the new ones are just better versions of old weapons. Here we go.
Sentinel Beam - 4 hits (Like HIB) Ranged Energy Single Target (Blaster)
Chief pulls out the Sentinel contraption and fires a steady beam of energy.
- High Crits
- Radiation Exposure
- If Chief has Stratagem, this attack gains Melt Armor.
Rocket Launcher - 1 hit Ranged Explosive Gun Single Target (Brusier)
Chief fires a rocket at the target.
- Splash Damage
- Gives Chief Cold Fury: Increases stats. Stacks up to three times.
- If Master Chief has Stratagem, this attack gives Dazed on all enemies.
Energy Sword - 3 hits Melee Energy Slashing Single Target (Scrapper)
Chief activates the blade, dashes forward then hacks away.
- If Chief has Stratagem, chance to follow up with Impale: 1 hit Melee Energy Slashing Single Target - Ignore Defense, High Crits, and Cauterizer - Consumes all stacks of bleeds to deal extra damage.
Pistol Combo - 2 hits Ranged Gun Energy Single Target (Infiltrator)
Chief pulls out a Plasma Pistol and Handgun and fires a shot with each.
- Shield Breaker
- Target Focus
- Counter Attack
- If Chief has Stratagem, grants a guaranteed counter attack.
Battle Rifle - 3 hits Ranged Gun Single Target (Tactician)
Chief fires a three round burst for low damage at the selected target.
- If Chief has Stratagem, this attack grants an extra turn.
MA5B Burst - 6 hits Ranged Gun Single Target (Generalist)
Chief aims with his iconic assault rifle, then fires a hail of bullets at the target.
- Suppressed - Reduces Attack and Evasion.
- If Chief has Stratagem, this attack has Paragon Exploiter (This attack has low damage).