Marvel: Avengers Alliance Fanfic Universe Wiki
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Brick House
Organization: Bang Babies

Class: Bruisericon Bruiser
Health: Bar01 Bar01 Bar01 Bar02 Bar02  3
Stamina: Bar01 Bar01 Bar02 Bar02 Bar02  2
Attack: Bar01 Bar01 Bar01 Bar02 Bar02  3
Defense: Bar01 Bar01 Bar01 Bar02 Bar02  3
Accuracy: Bar01 Bar01 Bar01 Bar02 Bar02  3
Evasion: Bar01 Bar02 Bar02 Bar02 Bar02  1
Initiative: 0
Effects:
Takes 1 action every round.

Bio:
Bang Babies are the survivors of Dakota’s Big Bang who received superhuman powers and abilities. The Big Bang was originally supposed to be an event where each gang leader and their members would settle their differences on Paris Island. When Mayor Jefferson got news of this event, she ordered the police to spray a special type of tear gas that would track down the criminals. However, the tear gas contained a substance called quantum juice. When exposed, most people died on the spot. Some mutated and gained superpowers. Those who survived were called Bang Babies.
Appearances
First DC: Justice League Legion Appearance:
First Comic Appearance:
Story Appearances
Season 1: None
Season 2:
Special Operations Appearances
Missions: None
Other Appearances
Daily Missions: None
Simulator: None

Actions[]

<tabber> |-|Default=

Action Type Target # of Hits Cooldown Total Damage Effects
Missile Mayhem
(default counter/follow-up)
Unarmed Melee All Enemies 1 n/a 243 - 473 One Enemy
Overt - Area attacks against this target deals 30% extra damageOvert - Area attacks against this target deals 30% extra damage Overt
Rampage - Grants the attacker an extra turn, if hit by a single target attackRampage - Grants the attacker an extra turn, if hit by a single target attack Rampage 70% chance
All Allies
Knuckle-Up - Reduces damage taken; Stacks up to 5 timesKnuckle-Up - Reduces damage taken; Stacks up to 5 times Knuckle-Up
Arms Spread Unarmed Melee All Enemies 1 n/a 189 - 236 Special Properties
Guardian Strike - Deals extra damage when this character is protectingGuardian Strike - Deals extra damage when this character is protecting Guardian Strike
All Enemies
Slowed (3 rounds) - Evasion reduced by 25%Slowed (3 rounds) - Evasion reduced by 25% Slowed
Winded (1 Round) - Removes and prevents Follow-Up attacks (5 Cosmic Energy)Winded (1 Round) - Removes and prevents Follow-Up attacks (5 Cosmic Energy) Winded
Talk to the Wall Ground All Enemies 4 2 rounds 246 - 385 Special Properties
Bring Down the House - Consumes all stacks of Knuckle-Up; Applies one stack of Collapsing Infrastructure for each Knuckle-UpBring Down the House - Consumes all stacks of Knuckle-Up; Applies one stack of Collapsing Infrastructure for each Knuckle-Up Bring Down the House
Ground Attack - Ignores most protect and Avoidance effectsGround Attack - Ignores most protect and Avoidance effects Ground Attack
All Enemies
Hobbled - Attacks cannot be StealthyHobbled - Attacks cannot be Stealthy Hobbled
Subdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or RestrainSubdue (1 round) - Melee attacks do 40% less damage and cannot crit; Counts as Impaired; Cancelled by Impaired or Restrain Subdue 60% chance
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